Look at the marauder Action type actor. The Combat: Launch Attachment Query - Methods field is what determines the cycling of launch points. To get it to shoot missiles from both at once requires you to use two Launch Missile effects at once using either a Set Effect or a Create Persistent effect on your weapon.
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in my case I just created a new Missile actor named Attack right and Attack left. So I just made two attachments as well and then adjusted the offsets and connected each of the offsets. Its kind of a dumb way but it works though
I wasnt meaning effect to add left and right. I meant to add a missile type actor and set events, host and host:attachment site. Or are you asking what effects to use for the attack?
If you want to have a missile based weapon, you'll need a 'Launch Missile' and a 'Damage' effect.
You have to set the 'weapon:effect' to the launch missile you made then go to launch missile effect and set the 'Impact effect' to the damage effect you created.
1. Pick any unit you want to modify (For me I chose tempest)
2. Go to the actor data type (Or right click actor of the unit you selected and click View Linked Actors) and you have to find the (Unit name)Attack actor.
3. Duplicate the Attack actor(It's an Action type actor) and set the name as you want. In my case I set the original Attack actor's name to 'left' and the duplicated to 'right'.
4. Create two actors for the Launch Offsets. The actor type is Site Operation (Local Offset).
5. set the offset's x value which determines right or left. I set the 'left' offset to -3,0,0 and the 'right' offset to 3,0,0
6. Go to the Attack actor ('Right' and 'Left') and set Combat: Launch Site and Combat: Launch Site Ops to the offset you created. https://imgur.com/pEbX9aV
Set the 'left attack' to 'left offset' and the 'right attack' to 'right offset' (It doesn't actually matters cause they're symmetric)
7. Here's the important part. If we just test right now you can see an error message saying "Can only create one CAtorAction per effect". So you'll have to create a duplicate of Launch missiles and Damage effect and add a Set Type effect then double click Effect: Effects to add the two Launch Missiles effect in able to make the weapon activates both Launch Missiles effects. https://imgur.com/Rjirf4I
It could be confusing but just to explain again just add a effect named (Unit name) Set with the type of Set and at the Effect: Effects field you can add multiple effects. Add two Launch Missiles effect. One is the original and the other one is the duplicated. There will be a screenshot at the end.
8. Set the Events field of 'Attack Right' or 'Attack Left' actor. You must set one of them not both. The settings you're gonna do is simple. Just set all Damage and Launch Missiles effect to the one you copied. In my case I set Tempest Damage effect to Tempest Damage Copy and Tempest Launch Missile to Tempest Launch Missile Copy. https://imgur.com/JYkqiCJ
The red ones are what I changed.
9.Finally go to your unit's weapon and set the Effect:Effect to the Set you made. https://imgur.com/Hq0y3Oy
Hello sc2mapster how are you?
I'd like to ask how to make missile / projectile come out from weapon left / right at the same time?
I have a custom weapon that shot acid and want to give it to firebats / marauders, but when they fire the weapon only come out from one weapon left.
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You would need a Create Persistent effect that uses two Launch Missile effects at once and use a Pattern type Attach Method for the Action actor.
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https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Do you have a tutorial I could follow?
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Look at the marauder unit.
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https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Marauder unit actor or marauder weapon actor?
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
If i know what i am supposed to look and what i am looking at, or where to look and how it look like i wouldn't have ask.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Look at the marauder Action type actor. The Combat: Launch Attachment Query - Methods field is what determines the cycling of launch points. To get it to shoot missiles from both at once requires you to use two Launch Missile effects at once using either a Set Effect or a Create Persistent effect on your weapon.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Edit:Sorry misunderstood your word
Perhaps if there are screenshots.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
In reply to EDHRIANO:
I will give it a try.
Thank you for the reply.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Which one should I choose ?
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
In reply to EDHRIANO:
I spent nearly 2 hours in the editor, but I was no where near the screenshot you showed me.
This isn't working, not like this.
I will take screenshots of the missile actor(s) I created and perhaps you could point out which is which.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
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Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
In reply to EDHRIANO:
That'd be great. I gladly wait for you.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
In reply to EDHRIANO:
Sure thing Mangmury.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Still say launching two missile simultaneously is the best solution.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In reply to EDHRIANO: