Not sure if this belongs here or in the trigger forum. I'm putting it here because the triggers in question don't mention the player inventory so in theory should not affect them.
The problem is, when a player unit steps on a warp beacon a trigger runs that moved them to the designated warp point. Upon arrival the unit drops anything in its inventory. Again the triggers don't mess with the inventory and I've gone through every part of the inventory system in the data editor and can't find any reason why it would drop items in this manor.
Look under the Effects data type at the one called Mass Recall. Just make sure you get the Effect: Source - Value, the Effect: Unit - Value, the Target: Target - Value and the Target: Range fields set up correctly. You can then use Create Effect At Point (From Unit) trigger actions.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Not sure if this belongs here or in the trigger forum. I'm putting it here because the triggers in question don't mention the player inventory so in theory should not affect them.
The problem is, when a player unit steps on a warp beacon a trigger runs that moved them to the designated warp point. Upon arrival the unit drops anything in its inventory. Again the triggers don't mess with the inventory and I've gone through every part of the inventory system in the data editor and can't find any reason why it would drop items in this manor.
Tried using a Teleport type effect instead?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
How would you set that up? Google, surprisingly, didn't turn up any useful information on teleport effects in the SC2 editor.
Look under the Effects data type at the one called Mass Recall. Just make sure you get the Effect: Source - Value, the Effect: Unit - Value, the Target: Target - Value and the Target: Range fields set up correctly. You can then use Create Effect At Point (From Unit) trigger actions.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg