Last year I created a resource to apply a different skybox (day and night versions). At first I tried to use that XML to M3 tool just to edit the M3's texture name, so I could use without remapping the sky model. When I tried the model, the texture was not showing it well.
It worked well only if I import a custom korhalcityskybox_diffuse.dds that would overwrite the existing one but not if the custom M3 models where I only changed the texture name inside the file. Importing in Art tools and re-exporting would mess up even more.
THE QUESTION
Good news, I thought I saw the model messed up the texture as a Doodad as well in the past but maybe not anymore. I decided to try again and use the Korhal City Skybox model attached to a Doodad and texture select by id worked, ofc adding the declarations and adaptations, and it seems to show well now. But as you can see the Skybox is way foggy, is there a way to make it like in the above pic clear sky without removing the Fog from the ground terrain itself? Is it an actor feature? Because setting actual skybox shows it without fog.
Edit: maybe it is just Fog Fallout that makes it so foggy. Changing the fog fallout would affect the fog in the main area that would be too clear but I don't find another way, seems it's not the actor or the model.
Last year I created a resource to apply a different skybox (day and night versions). At first I tried to use that XML to M3 tool just to edit the M3's texture name, so I could use without remapping the sky model. When I tried the model, the texture was not showing it well.
It worked well only if I import a custom korhalcityskybox_diffuse.dds that would overwrite the existing one but not if the custom M3 models where I only changed the texture name inside the file. Importing in Art tools and re-exporting would mess up even more.
THE QUESTION
Good news, I thought I saw the model messed up the texture as a Doodad as well in the past but maybe not anymore. I decided to try again and use the Korhal City Skybox model attached to a Doodad and texture select by id worked, ofc adding the declarations and adaptations, and it seems to show well now. But as you can see the Skybox is way foggy, is there a way to make it like in the above pic clear sky without removing the Fog from the ground terrain itself? Is it an actor feature? Because setting actual skybox shows it without fog.
Edit: maybe it is just Fog Fallout that makes it so foggy. Changing the fog fallout would affect the fog in the main area that would be too clear but I don't find another way, seems it's not the actor or the model.
Under the Terrain Types data type you can adjust the Fog Starting Height field along with other fog properties.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg