I want to create an item which lowers the shield regeneration delay, but a buff - modification field does not have an option to do that. Any solutions ?
Say your shields normally start to regen at 10 seconds. What if you made an item that gives X shields to the unit at 4, 5, 6, 7, 8 and 9 seconds, granted that the unit wasn't being attacked during that duration?
Possibly however, you could give the unit a zero delay for shield regeneration, but have a behavior, that activates after taking damage, with a duration of 5/6/7 so on second, that suppresses shield regeneration.
I'd say you should use the shield regen suppression buff idea. You can use a validator which disables the buff if the unit hasn't been attacked in a certain amount of time.
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I want to create an item which lowers the shield regeneration delay, but a buff - modification field does not have an option to do that. Any solutions ?
@JimyStyles: Go
Say your shields normally start to regen at 10 seconds. What if you made an item that gives X shields to the unit at 4, 5, 6, 7, 8 and 9 seconds, granted that the unit wasn't being attacked during that duration?
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@Bilxor: Go
Wouldn't be smooth.
Possibly however, you could give the unit a zero delay for shield regeneration, but have a behavior, that activates after taking damage, with a duration of 5/6/7 so on second, that suppresses shield regeneration.
I would advise catalog triggers maybe?
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@Ranakastrasz: Go
I'd say you should use the shield regen suppression buff idea. You can use a validator which disables the buff if the unit hasn't been attacked in a certain amount of time.