Maybe via the Retarget flag of the launch Missile effect or you have your missile sense the unit is using blink and launch a new missile from the original.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
the retarget flag doesnt work, already tested that.
I actually dont want to modify all missiles, since i only want one specific ability to keep track on blinking, all the other missiles may remain losing track.
I dont care which one i modify, as long as it works, and right now im not even sure if i can make ot work anyhow.
I might be wrong, but I think, teleport effects are hardcoded to make guided missiles miss. There might be a way to make them work, until you found one, you can use triggers to blink the unit instead. The trigger action should not affect guided missiles.
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Is there a way to make projectiles follow units when they blink instead of losing track ?
Maybe via the Retarget flag of the launch Missile effect or you have your missile sense the unit is using blink and launch a new missile from the original.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
the retarget flag doesnt work, already tested that. I actually dont want to modify all missiles, since i only want one specific ability to keep track on blinking, all the other missiles may remain losing track. I dont care which one i modify, as long as it works, and right now im not even sure if i can make ot work anyhow.
I might be wrong, but I think, teleport effects are hardcoded to make guided missiles miss. There might be a way to make them work, until you found one, you can use triggers to blink the unit instead. The trigger action should not affect guided missiles.