supposedly yes. It was stated in the Blizzard "Rainbow Archon" vid/demo that the portrait was also tinted based on the actor... but I've never found the way how to and I didn't really post or search for it since it's not a big deal.
Adding this to the Marine Actor's Events+ field causes my editor to crash if there is a marine in the map(it crashes instantly) or it will crash when I try placing a marine onto the map.
Make a copy of the default Portrait Actor, choose an appropriate name (lets call it Marine Portrait)
Add a new event to the newly created actor, like this:
Actor Creation
Set Tint Color
Select your Unit Actor (Marine), find the field Actor - Portrait Actor, change it to your newly created actor (Marine Portrait)
You could also try sending a Set Tint Color message in the main actor, with the Target - field set to PortraitActor; it should be in the same actor scope.
Quote:
You can, if you wanted to go this far, reskin the model.
This is possible in a similar fashion, using the Texture Select by Id method (which works perfectly fine for portrait models).
Well, while this method should work in theory, it doesn't, because the portraits do not respond to tint color changes, it seems. At least, nothing happened, when I tried it.
Texture replacing works fine, though.
Also you should be able to select alternative lighting settings, which can affect the color of the portrait very similar to tint color.
Is it possible to change the color of a unit portrait within the model or actor of the unit?
@Vietman: Go
supposedly yes. It was stated in the Blizzard "Rainbow Archon" vid/demo that the portrait was also tinted based on the actor... but I've never found the way how to and I didn't really post or search for it since it's not a big deal.
Adding this to the Marine Actor's Events+ field causes my editor to crash if there is a marine in the map(it crashes instantly) or it will crash when I try placing a marine onto the map.
Anyone else know how to change the portrait color?
@Vietman: Go
You can, if you wanted to go this far, reskin the model.
I am very interested if someone has the answer, I haven't the faintest idea how to do it.
You could also try sending a Set Tint Color message in the main actor, with the Target - field set to PortraitActor; it should be in the same actor scope.
This is possible in a similar fashion, using the Texture Select by Id method (which works perfectly fine for portrait models).
Well, while this method should work in theory, it doesn't, because the portraits do not respond to tint color changes, it seems. At least, nothing happened, when I tried it.
Texture replacing works fine, though.
Also you should be able to select alternative lighting settings, which can affect the color of the portrait very similar to tint color.