Hmmm... is it possible to remove some trash anims... f.e I've Zealot -> Zealot has Attack 01 and Attack 02 -> My Zealot must play only Attack 01 and also don't play stand left and stand right. What I do?
1. Open my zealot actor
2. Open events
3. Add
UnitBirth.Zealot -> AnimGroupRemove Attack 02
UnitBirth.Zealot -> AnimGroupRemove Stand Right
UnitBirth.Zealot -> AnimGroupRemove Attack Left
Look at the Spine Crawler burrow and you will see why. You basicly remove the active playing of the animation group that you applied earlier. Without altering the actual model m3 file you cannot remove animations completely.
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f.e if I'll add weapon to Stetmann, add Spell anim on attack - in the game Stetamann will shake per each attack... it's so ugly =( Thts why I wana remove stand right and stand left anims or lock them.
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OMG! New hero in 'Heroes of the Storm' is Dustin Browder. Watch here!
Hmmm... is it possible to remove some trash anims... f.e I've Zealot -> Zealot has Attack 01 and Attack 02 -> My Zealot must play only Attack 01 and also don't play stand left and stand right. What I do?
1. Open my zealot actor
2. Open events
3. Add
UnitBirth.Zealot -> AnimGroupRemove Attack 02
UnitBirth.Zealot -> AnimGroupRemove Stand Right
UnitBirth.Zealot -> AnimGroupRemove Attack Left
Not work... any right ways? or ideas?
OMG! New hero in 'Heroes of the Storm' is Dustin Browder. Watch here!
All that does is remove a group of animations played by the AnimGroupApply action
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https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Why apply if i want to remove this 3 anims?
OMG! New hero in 'Heroes of the Storm' is Dustin Browder. Watch here!
Look at the Spine Crawler burrow and you will see why. You basicly remove the active playing of the animation group that you applied earlier. Without altering the actual model m3 file you cannot remove animations completely.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
If you want your zealot to play only the Attack 01 animation, find an actor event looking like this:
and select Variation 01 as a sub-name for Attack
Actually that is not a 100% accurate because with some animations like stand it will still flash the other variations enough that it can be detected.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
f.e if I'll add weapon to Stetmann, add Spell anim on attack - in the game Stetamann will shake per each attack... it's so ugly =( Thts why I wana remove stand right and stand left anims or lock them.
OMG! New hero in 'Heroes of the Storm' is Dustin Browder. Watch here!
tried removing what playes the other animations? Like the weapon animating events?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
yup, not work
OMG! New hero in 'Heroes of the Storm' is Dustin Browder. Watch here!