I am experimenting with an ability I call "Tunnel". Its suppose to work like this:
The Roach can use Tunnel to target a location. (Just as with Blink.)
The Roach plays the burrow animation, as if it digs into the ground. It is gone a couple of seconds.
Then it pops up at the targeted location and the unburrow animation is played. (As if it came from the ground..)
If possible, it must stand on creep to use the ability and it can only use Tunnel to unburrow on creep.
(Kinda like as if Blink could only be used while in a power field and you can only blink to power fields.)
I´m messing around with it in the editor but obviously it looks and works like shit ^^
Any words of advice how this ability can be made?
(Is it even possible?)
Well I know that one of the Kerrigans abilities is to burrow and unburrow near a structure. Maybe you can play around with that a bit.
For the creep part ,(I can't check right now) I think that there is a validator named "is on creep" or something. I don't know if that was helpful or not lol.
I think, I used the Cast Start and Cast Finish time for the ability, played the Burrow animation on the Cast Start actor event, then executed a Teleport effect (+ damage) and played the unburrow animation on Cast Finish.
There are validators to check for creep, you can use them to check both source and target point.
I am experimenting with an ability I call "Tunnel". Its suppose to work like this:
The Roach can use Tunnel to target a location. (Just as with Blink.)
The Roach plays the burrow animation, as if it digs into the ground. It is gone a couple of seconds.
Then it pops up at the targeted location and the unburrow animation is played. (As if it came from the ground..)
If possible, it must stand on creep to use the ability and it can only use Tunnel to unburrow on creep. (Kinda like as if Blink could only be used while in a power field and you can only blink to power fields.)
I´m messing around with it in the editor but obviously it looks and works like shit ^^
Any words of advice how this ability can be made? (Is it even possible?)
@Kabelkorven: Go
Well I know that one of the Kerrigans abilities is to burrow and unburrow near a structure. Maybe you can play around with that a bit.
For the creep part ,(I can't check right now) I think that there is a validator named "is on creep" or something. I don't know if that was helpful or not lol.
I think, I used the Cast Start and Cast Finish time for the ability, played the Burrow animation on the Cast Start actor event, then executed a Teleport effect (+ damage) and played the unburrow animation on Cast Finish.
There are validators to check for creep, you can use them to check both source and target point.
You don´t happen to have the map available? So I can see how you built it
(I promise to not copy+paste it T_T)
@Kabelkorven: Go I used Kerrigan's ability in my map. It's a good start. Adding the validator is easy.