Well I know that one of the Kerrigans abilities is to burrow and unburrow near a structure. Maybe you can play around with that a bit.
For the creep part ,(I can't check right now) I think that there is a validator named "is on creep" or something. I don't know if that was helpful or not lol.
I'm making this arena map where two heroes fight each other with a multitude of abilities. I'm also trying to create an AI that responds to the abilities that it's opponent is using. For example, I would like the AI the use blink when the enemy uses his "ultimate ability". Is there any way of making this possible? (Please note that there will be a lot of abilities and making a trigger for each ability for each Hero's AI will be an extreme hassle. Any other ways?)
Also, I need to know how to make the AI unit retreat to a random point away from enemy caster. I've attempted to use "Random Spawn Point" but i get an error saying that it couldn't get the point from the parameter.
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How do I make a missile that can collide with only an enemy unit, a doodad, or terrain?
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@Kabelkorven: Go
Well I know that one of the Kerrigans abilities is to burrow and unburrow near a structure. Maybe you can play around with that a bit.
For the creep part ,(I can't check right now) I think that there is a validator named "is on creep" or something. I don't know if that was helpful or not lol.
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I'm making this arena map where two heroes fight each other with a multitude of abilities. I'm also trying to create an AI that responds to the abilities that it's opponent is using. For example, I would like the AI the use blink when the enemy uses his "ultimate ability". Is there any way of making this possible? (Please note that there will be a lot of abilities and making a trigger for each ability for each Hero's AI will be an extreme hassle. Any other ways?)
Also, I need to know how to make the AI unit retreat to a random point away from enemy caster. I've attempted to use "Random Spawn Point" but i get an error saying that it couldn't get the point from the parameter.