I thought I'd just post a fix I've literally just worked out on a command card issue I've had but had great trouble finding an answer on this forum.
Basically, as most probably know, there's an ability limit on units (around 30 I think) which causes the command card to start removing abilities if you hit or breach that limit.
Unfortunately, the number of abilities linked to that unit INCLUDE any abilities of any linked units, through abilities such as morphing and training.
I came across this issue with my system which has a basic unit, which then morphs (trains and dies) into one of five units, which then each morph into one of 3... this is 20 abilities alone, along with a variety of other abilities (the bulk not even being done), suddenly my initial unit was immovable etc...
I found however, if you make a single train ability, in the 'Ability - Info +' section you can add multiple unit options (Train 01, Train 02 etc...).
Then you can add this sole train ability to your unit, and then create separate buttons for each different option. Then when you link the ability, you select the appropriate ability command. Voila, one ability for what was initially 5, same for the others and what was 20 is now 6...
Of course if this STILL doesn't help (bearing in mind it doesn't stop the units being linked), the other solution I came across was to make a dummy ability and then swap the units out with triggers.
As I write this, and when I worked it out, it did seem obvious, but when I created those train abilities initially, I was much more green on the whole thing then I am now.
Hope this has helped someone out there, berate me if I need to explain more.
Ciao for nao...
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I thought I'd just post a fix I've literally just worked out on a command card issue I've had but had great trouble finding an answer on this forum.
Basically, as most probably know, there's an ability limit on units (around 30 I think) which causes the command card to start removing abilities if you hit or breach that limit.
Unfortunately, the number of abilities linked to that unit INCLUDE any abilities of any linked units, through abilities such as morphing and training.
I came across this issue with my system which has a basic unit, which then morphs (trains and dies) into one of five units, which then each morph into one of 3... this is 20 abilities alone, along with a variety of other abilities (the bulk not even being done), suddenly my initial unit was immovable etc...
I found however, if you make a single train ability, in the 'Ability - Info +' section you can add multiple unit options (Train 01, Train 02 etc...).
Then you can add this sole train ability to your unit, and then create separate buttons for each different option. Then when you link the ability, you select the appropriate ability command. Voila, one ability for what was initially 5, same for the others and what was 20 is now 6...
Of course if this STILL doesn't help (bearing in mind it doesn't stop the units being linked), the other solution I came across was to make a dummy ability and then swap the units out with triggers.
As I write this, and when I worked it out, it did seem obvious, but when I created those train abilities initially, I was much more green on the whole thing then I am now.
Hope this has helped someone out there, berate me if I need to explain more.
Ciao for nao...