I'm trying to utilize terrazine by making a new automatic refinery and new effects that point to terrazine. I've created a new resource structure that has terrazine as it's resource rather than minerals. This new effect points to harvest terrazine rather than vespene gas. However, I can't get the structure to actually pump terrazine. Whenever I build it it just sits there and doesn't pump. I've created duplicated the units automatic refinery and all of the effects while I've changed their harvesting effects. Any ideas on why this might not be working?
Behavior - Built on, is working correctly. The unit MUST be placed on the specific unit as specified.
Resource State for the actual deposit is on RAW
Resource State for the Harvester is UNKNOWN
Resource Type field is terrazine for the deposit and the extractor.
I'm also pretty sure that I've removed all the campaign requirements across the board for the buffs on all the units.
I do have a resource dropoff building placed close to the refinery. It's not a command center but it does have the "Resource Dropoff - Terrazine" checkbox checked.
Edit: Just looked over the actor and made sure that everything is lined up as it should be. The automated refinery's lights work and everything and it even shows that it has resources. The only issues is that they never pump any resources out of the deposit.
Intresting, I may find some help here since what I am looking for is very similar. I already made a post on battle.net sc2 forums but havent gotten an awnser yet.
I'm trying to utilize terrazine by making a new automatic refinery and new effects that point to terrazine. I've created a new resource structure that has terrazine as it's resource rather than minerals. This new effect points to harvest terrazine rather than vespene gas. However, I can't get the structure to actually pump terrazine. Whenever I build it it just sits there and doesn't pump. I've created duplicated the units automatic refinery and all of the effects while I've changed their harvesting effects. Any ideas on why this might not be working?
You checked the Behavior - Built On, Behavior - Resource State and Behavior - Resource Type fields of your unit?
Also if you duped the automated refinery you may find there are a few campaign requirements hidden in the effect tree for it (check the buff).
If the difference is only visual then you need to go to the actor for the unit.
Silly question you do have a command center built right?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Behavior - Built on, is working correctly. The unit MUST be placed on the specific unit as specified.
Resource State for the actual deposit is on RAW Resource State for the Harvester is UNKNOWN Resource Type field is terrazine for the deposit and the extractor.
I'm also pretty sure that I've removed all the campaign requirements across the board for the buffs on all the units.
I do have a resource dropoff building placed close to the refinery. It's not a command center but it does have the "Resource Dropoff - Terrazine" checkbox checked.
Edit: Just looked over the actor and made sure that everything is lined up as it should be. The automated refinery's lights work and everything and it even shows that it has resources. The only issues is that they never pump any resources out of the deposit.
You will find the AutoHarvesterHarvest validator might be your problem.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I've made a new validator for this and now there's no requirement for "Don't have command center"
I've gone and removed that value in my new Validator and the extractor still refuses to pump.
Unit got a Resource behaviour?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Yeah, the unit's got it's own Resource Behavior as well.
Intresting, I may find some help here since what I am looking for is very similar. I already made a post on battle.net sc2 forums but havent gotten an awnser yet.
http://us.battle.net/sc2/en/forum/topic/627978747
from NukeDetected
Although, extractors and assimilators would have hatchery and nexus as resource drop off point?