The model preview screen shows a "walk slow" animation in addition to the regular "walk" animation for the marine. How do you set things up so that the walk slow animation is used (as a default) when the marine moves?
This is one of those data editor tasks which I'm sure isn't too bad, but I have no idea how to begin. If there's a tutorial, I'd love a link. Otherwise, anyone know the steps here?
[Posted this a while ago on Tutorials by accident, so here it is where it actually belongs :p .]
I am having trouble applying this. I would also like to have my marine walk. Is there a way to utilize the slow walk animation without overriding the actual walk animation? If I have to override it I will, but right now I can't figure out how to override.
Also (I know this might belong in another thread) but do you know how to slow down turn speeds? I saw a few settings that seed things aboutj rotation speed and such but nothing i did seemed to have an effect on the marine's turn speed.
In that case you'll want to use an actor Event. Whenever the event you set happens, set the actor to Apply Animation Group "Slow" and Remove Animation Group whenever you want to revert back to normal.
In that case you'll want to use an actor Event. Whenever the event you set happens, set the actor to Apply Animation Group "Slow" and Remove Animation Group whenever you want to revert back to normal.
Thanks for the suggestion. Sorry, but can you also elaborate more on how to specifically do that?
The model preview screen shows a "walk slow" animation in addition to the regular "walk" animation for the marine. How do you set things up so that the walk slow animation is used (as a default) when the marine moves?
This is one of those data editor tasks which I'm sure isn't too bad, but I have no idea how to begin. If there's a tutorial, I'd love a link. Otherwise, anyone know the steps here?
[Posted this a while ago on Tutorials by accident, so here it is where it actually belongs :p .]
I believe you give the unit a behavior, which is probably called something like Marine - Walk.
If it doesn't exist, I'm sure can make the behavior if you reference the civilian run behavior.
If you want it to replace the normal animation under the Marine actor open the Baselines field and then set the Walk baseline to "Walk Slow"
@RileyStarcraft: Go
Wonderful, that worked perfectly. Muchas gracias.
I am having trouble applying this. I would also like to have my marine walk. Is there a way to utilize the slow walk animation without overriding the actual walk animation? If I have to override it I will, but right now I can't figure out how to override.
Also (I know this might belong in another thread) but do you know how to slow down turn speeds? I saw a few settings that seed things aboutj rotation speed and such but nothing i did seemed to have an effect on the marine's turn speed.
@Bijan641: Go
In that case you'll want to use an actor Event. Whenever the event you set happens, set the actor to Apply Animation Group "Slow" and Remove Animation Group whenever you want to revert back to normal.
Thanks for the suggestion. Sorry, but can you also elaborate more on how to specifically do that?
Sorry, I shouldn't have bumped this thread, it was an accident.