I've added automated refineries to a melee game, and the problem is when a player builds one, the opponent can see it! The refinery creates a small alert over itself saying "+4" every 2 seconds when gas is harvested, and this small alert is visible to the opponent. This is revealing the position of the refinery and is slightly game-breaking. I would like to either remove the visibility of the alert from the opponent, or just remove the alert completely if thats easier. Do you know where to find the settings for this?
You tried altering the Actor - Filter for the text actor? This field determines who can see it. You could also adjust the Actor - Fog Visibility field so that it is hidden in fog orf war.
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I've added automated refineries to a melee game, and the problem is when a player builds one, the opponent can see it! The refinery creates a small alert over itself saying "+4" every 2 seconds when gas is harvested, and this small alert is visible to the opponent. This is revealing the position of the refinery and is slightly game-breaking. I would like to either remove the visibility of the alert from the opponent, or just remove the alert completely if thats easier. Do you know where to find the settings for this?
You tried altering the Actor - Filter for the text actor? This field determines who can see it. You could also adjust the Actor - Fog Visibility field so that it is hidden in fog orf war.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
ok thanks im gonna go online and try it, i found the actor for the text and im pretty sure it works now.
I tried this but it didn't work for me
There is a similar field in the units data type.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Yes but it just does not seem to work for text actors, temporarily solved this with triggers