Hi, im going to make a map where one of the players has to draw a picture on the minimap, using buildings, and the other players will have to guess what hes/shes drawing. Like pictionary. The triggers i need is 1. players take turns being the active player 2. a huge library of pre-set objects to draw, randomly selected and 3 a way for the game to read what the players are guessing, and reward whoever gets it right first. Ofc theres alot of other stuff like points and resetting the board etc but im sure i can figure those out somehow along the way. Im very unexperienced with the trigger editor so i would be very glad if you could give me some basic hints as to where to look and what kind of triggers i will need. Thnx in advance.
Im trying to publish a map, and it says "not enough space remaining on this account". The map is only 1.5mb and i have _nothing_ uploaded yet. Catch 22.
I emailed blizzard and they told me to run the repair tool, and delete the maps/cache folder, didnt help. Has this happened to anyone else?
I've duplicated the warp gate train ability, and added it to orbital commands, this way you can press "W" to select them. But i cant find where the button is so i can change the name and looks of it to correspond to the orbital. Any hints?
I would like to make some changes to the collision checks in the game, for example.
1 Ultralisks not collding with zerglings and marines.
2 Roaches burrow-moving under buildings and destructibles (but not under lowered supply)
3 Adding burrow-movement to zerglings and hydras through an upgrade.
4 Burrowed units not blocking any construction for other players.
By default, scourges have no "Kill" and "Rank" status for obvious reasons. I've changed the scourge so its no longer a suicide unit but a ranged attacker. How do i get the kill counter to appear? i've looked all over the actor but cant find anything.
I've added automated refineries to a melee game, and the problem is when a player builds one, the opponent can see it! The refinery creates a small alert over itself saying "+4" every 2 seconds when gas is harvested, and this small alert is visible to the opponent. This is revealing the position of the refinery and is slightly game-breaking. I would like to either remove the visibility of the alert from the opponent, or just remove the alert completely if thats easier. Do you know where to find the settings for this?
I would like to make overlords start generating creep automatically whenever a lair is completed, and also have generate creep on by default for overlords created later on in the game. But ONLY when there are no enemy zergs in the game. How is this done in the data editor? Is it better to do it with triggers?
I've just finished an expansion mod, lots of balance changes and new units/buildings. Now i want to export all the changes so i can play it on different maps, how do i do this?
Ive just made a map, when playing it on BNet i cant have more than 4 players in the lobby (observers included). the map is shattered temple, whats wrong? The player properties are 1-4 user control and the rest are off.
I've made the larva morph into an aberration, plain and simple. But when the egg is morphing it displays the progress icon of a zergling... Where do i fix this?
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Hi, im going to make a map where one of the players has to draw a picture on the minimap, using buildings, and the other players will have to guess what hes/shes drawing. Like pictionary. The triggers i need is 1. players take turns being the active player 2. a huge library of pre-set objects to draw, randomly selected and 3 a way for the game to read what the players are guessing, and reward whoever gets it right first. Ofc theres alot of other stuff like points and resetting the board etc but im sure i can figure those out somehow along the way. Im very unexperienced with the trigger editor so i would be very glad if you could give me some basic hints as to where to look and what kind of triggers i will need. Thnx in advance.
0
Im trying to publish a map, and it says "not enough space remaining on this account". The map is only 1.5mb and i have _nothing_ uploaded yet. Catch 22.
I emailed blizzard and they told me to run the repair tool, and delete the maps/cache folder, didnt help. Has this happened to anyone else?
0
Ok i found the text, but how do i do to copy it, and where is the link from the ability to the text/icon?
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Where is it located?
I've duplicated the warp gate train ability, and added it to orbital commands, this way you can press "W" to select them. But i cant find where the button is so i can change the name and looks of it to correspond to the orbital. Any hints?
0
I would like to make some changes to the collision checks in the game, for example.
1 Ultralisks not collding with zerglings and marines. 2 Roaches burrow-moving under buildings and destructibles (but not under lowered supply) 3 Adding burrow-movement to zerglings and hydras through an upgrade. 4 Burrowed units not blocking any construction for other players.
How is this done?
0
By default, scourges have no "Kill" and "Rank" status for obvious reasons. I've changed the scourge so its no longer a suicide unit but a ranged attacker. How do i get the kill counter to appear? i've looked all over the actor but cant find anything.
0
@DrSuperEvil: Go
ok thanks im gonna go online and try it, i found the actor for the text and im pretty sure it works now.
0
I've added automated refineries to a melee game, and the problem is when a player builds one, the opponent can see it! The refinery creates a small alert over itself saying "+4" every 2 seconds when gas is harvested, and this small alert is visible to the opponent. This is revealing the position of the refinery and is slightly game-breaking. I would like to either remove the visibility of the alert from the opponent, or just remove the alert completely if thats easier. Do you know where to find the settings for this?
0
I would like to make overlords start generating creep automatically whenever a lair is completed, and also have generate creep on by default for overlords created later on in the game. But ONLY when there are no enemy zergs in the game. How is this done in the data editor? Is it better to do it with triggers?
0
How do i make the Win trigger when a player leaves the game?
If player leaves OR commands 0 buildings: victory for opponent.
And how do i make it for a 2v2 and FFA?
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@Kueken531: Go
I'm trying to make it work this way, which files should i swap? I've mainly changed stuff in the data editor.
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Im guessing it has to do with game variants, i've been experimenting but cant make it work. Do i need to add game attributes?
0
I've just finished an expansion mod, lots of balance changes and new units/buildings. Now i want to export all the changes so i can play it on different maps, how do i do this?
0
Ive just made a map, when playing it on BNet i cant have more than 4 players in the lobby (observers included). the map is shattered temple, whats wrong? The player properties are 1-4 user control and the rest are off.
0
I've made the larva morph into an aberration, plain and simple. But when the egg is morphing it displays the progress icon of a zergling... Where do i fix this?