Alright so. I'm trying to make a Hero RPG for my friends and I to play.
I duplicated Tosh because I wanted a Hero with a nuke ability that I could shrink into a "mini-nuke" ability.
I've managed to get it to work, partly. I ran into the following problems:
1) I've managed to downscale the models of the nuke, the nuclear laser pinpoint, and the end blast. But suddenly a normal scaled launch and a secondary Nuke blast follow up.
2) When the ability finishes, a strange, static nuke "shell" stays permanently glued to the level and produces an unwanted shadow. Believe it or not, that nuke is just hanging there, not moving. Appears as such:
Still very new at editing, have been reading and watching tutorials for months, but Nukes seem to have me stumped.
Ask for data.
Nukes work by having an Arm Magazine ability to produce ammo units that the Use Calldown effect consumes to use the Create Persistent effect.
Just find the actor responsible to the launch sequence and look at the events. Odds are your dupe uses an effect that triggers the creation of the launch sequence.
Your second issue looks like a failure to destroy that missile model.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Alright so. I'm trying to make a Hero RPG for my friends and I to play.
I duplicated Tosh because I wanted a Hero with a nuke ability that I could shrink into a "mini-nuke" ability.
I've managed to get it to work, partly. I ran into the following problems:
1) I've managed to downscale the models of the nuke, the nuclear laser pinpoint, and the end blast. But suddenly a normal scaled launch and a secondary Nuke blast follow up.
2) When the ability finishes, a strange, static nuke "shell" stays permanently glued to the level and produces an unwanted shadow. Believe it or not, that nuke is just hanging there, not moving. Appears as such:
Still very new at editing, have been reading and watching tutorials for months, but Nukes seem to have me stumped. Ask for data.
Nukes work by having an Arm Magazine ability to produce ammo units that the Use Calldown effect consumes to use the Create Persistent effect.
Just find the actor responsible to the launch sequence and look at the events. Odds are your dupe uses an effect that triggers the creation of the launch sequence.
Your second issue looks like a failure to destroy that missile model.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Nice! That helped a lot!
Finally learning to use the Events better.
So solved?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Solved!