Hey,
i am trying to make a behavior-effect chain, that orders a gate to open up, if a unit comes in a range of 2 and closes if the unit is gone...
my plan was to have an behavior, which runs a search effect every few moments. if the search is succesful, the gate gets an onening-behavior, which orders it to open. but then that behavior needs to get removed and i don't know how to...do you guys have any ideas?
Hey, i am trying to make a behavior-effect chain, that orders a gate to open up, if a unit comes in a range of 2 and closes if the unit is gone... my plan was to have an behavior, which runs a search effect every few moments. if the search is succesful, the gate gets an onening-behavior, which orders it to open. but then that behavior needs to get removed and i don't know how to...do you guys have any ideas?
Look how my zerg gate in the community project thread does it.
In short automatic morph ability that counts for a buff. The buff then uses an ennumerate area validator to count for units.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg