The sentinel zealot reconstruction behavior is not activating when the enemy attacks it. It stays at 1hp and becomes immortal. But when I use my units to attack it, it will die and reconstruct.
The same applies to the torrasque ultralisk. But the thing is when I burrow the torrasque, the enemy can trigger torrasque reborn ability. Really strange issue. All effects abilities and behavior are on default setting, this used to work fine.
Help please.
EDIT: I feel like it has something to do with the search filters since torrasque reborn works while burrowed and I'm able to trigger it using my own units attcking it. But I don't know where the search effect is for the 2 behaviors.
SOLVED: So I changed the effect revive dead issue order "effect player" from target to player. It was defaulted to target and it used to work. Now it's on caster it works fine.
The sentinel zealot reconstruction behavior is not activating when the enemy attacks it. It stays at 1hp and becomes immortal. But when I use my units to attack it, it will die and reconstruct.
The same applies to the torrasque ultralisk. But the thing is when I burrow the torrasque, the enemy can trigger torrasque reborn ability. Really strange issue. All effects abilities and behavior are on default setting, this used to work fine.
Help please.
EDIT: I feel like it has something to do with the search filters since torrasque reborn works while burrowed and I'm able to trigger it using my own units attcking it. But I don't know where the search effect is for the 2 behaviors.
SOLVED: So I changed the effect revive dead issue order "effect player" from target to player. It was defaulted to target and it used to work. Now it's on caster it works fine.
Also sometimes campaign abilities will require you to enable an upgrade for a player like the splitter roach and baneling.