Thanks for the help. The effects are all working now but past level 1 the model of the green pyramid stops showing up. I didn't know why this was happening because I duplicated the effects. I looked through the level 1 and level 2 effects but I did not find a difference besides the slow amount and duration. I can't find the field where the actor is.
The actor is called the Moros Device. All you had to do to find that out is go to the ability and look at the actors that are linked to it. And I'm not sure why the pyramid would disappear before the effect was done. The actor event says it should only die off when the persistent effect is finished.
Wait, are you saying you have more than one effect for the ability (for each level)? Well then you need to go to the actor and copy/paste the stuff for the persistent, and change them to your new levels. That way it'll show up and dissapear for each effect.
I forget the way they usually do it with data. So if I were going that route, I'd probably just stick to the hero tutorials. Personally my Stukov map uses catalog functions in the trigger module for most upgrades. Those are similar to upgrades.
I compared the level 1 and level 2 create persistent and the fields were the same.
And when I went to the moros device I changed the event field and changed event 0's source name to the level 2 effect. I did that with the sounds too. But that still didn't work. And the range and cursor splat actor were linked to the ability, not a specific level so I didn't change anything.
Which fields do I modify to change the amount that it slows and the time it lasts for?
1. There's behaviors called Raynor - Chrono Rift (Missiles) and Raynor - Chrono Rift (Units). Change the unit:modification - Time Scale.
2. The effect Raynor - Time Bomb Create Persistent. Add more period counts.
Which behavior do I modify? Do I change both?
Thanks for the help. The effects are all working now but past level 1 the model of the green pyramid stops showing up. I didn't know why this was happening because I duplicated the effects. I looked through the level 1 and level 2 effects but I did not find a difference besides the slow amount and duration. I can't find the field where the actor is.
The actor is called the Moros Device. All you had to do to find that out is go to the ability and look at the actors that are linked to it. And I'm not sure why the pyramid would disappear before the effect was done. The actor event says it should only die off when the persistent effect is finished.
Wait, are you saying you have more than one effect for the ability (for each level)? Well then you need to go to the actor and copy/paste the stuff for the persistent, and change them to your new levels. That way it'll show up and dissapear for each effect.
Is there an easier way to do leveled abilities where you won't need to have a separate effect for every level? Because mien looks like this right now.
I forget the way they usually do it with data. So if I were going that route, I'd probably just stick to the hero tutorials. Personally my Stukov map uses catalog functions in the trigger module for most upgrades. Those are similar to upgrades.
I compared the level 1 and level 2 create persistent and the fields were the same.
And when I went to the moros device I changed the event field and changed event 0's source name to the level 2 effect. I did that with the sounds too. But that still didn't work. And the range and cursor splat actor were linked to the ability, not a specific level so I didn't change anything.
Can you post a screenshot of the Moros device events.
Here are the pictures