Hey guys, got a little annoyance that needs fixin'.
I made a duplicate of the mothership, copying only weapon, attack related effects and actors, and the mothership actor. I really just wanted a mothership, stripped of all its abilities, including movement, cloaking effects and Void Ray vulnerabilities, to sit and be a primary base for a Space themed map. Unfortunately, everytime I test my map, and the mothership attacks I get the following error message:
CommandStationAttackBeam is virtually a copy of MothershipAttackBeam, with its events modified for the copied attack effects, where appropriate.
If anyone has gotten this type of warning before and discovered a solution, let me know!
Thanks in advance!
Edit: Forgot to mention, on my map I've setup a few Void Rays and Phoenixes owned by player 1 (Me) and player 15 (hostile). I have a trigger that sets player 15 to a one-way alliance with player 1, with shared vision, spending and control. This way I can use my guys to attack the mothership without automatically being attacked back, or use their guys to get an automatic response. When I order the mothership to attack one of my guys, it performs one attack, displays that error message and then stops. Meanwhile, with the hostile units, it seems to go through a cycle of: acquire target, display error message and attack, stop; acquire target, display error message and attack...etc. I'm pretty sure it shouldn't do that, and that it should have a more continuous, seamless attack pattern. Hope that helps!
You didnt say that you copied the model, but it references a model with a new name. Did you copy the model? If not, make sure it references the right model. Try rightclicking the actor and selecting Preview. If it doesnt work, the model may be missing.
Also, it is much easier to change units rather than copying them. If you dont have another mothership in the game, it's easy to justmanipulate the mothershop without maling a copy.
Hey guys, got a little annoyance that needs fixin'.
I made a duplicate of the mothership, copying only weapon, attack related effects and actors, and the mothership actor. I really just wanted a mothership, stripped of all its abilities, including movement, cloaking effects and Void Ray vulnerabilities, to sit and be a primary base for a Space themed map. Unfortunately, everytime I test my map, and the mothership attacks I get the following error message:
CommandStationAttackBeam is virtually a copy of MothershipAttackBeam, with its events modified for the copied attack effects, where appropriate.
If anyone has gotten this type of warning before and discovered a solution, let me know!
Thanks in advance!
Edit: Forgot to mention, on my map I've setup a few Void Rays and Phoenixes owned by player 1 (Me) and player 15 (hostile). I have a trigger that sets player 15 to a one-way alliance with player 1, with shared vision, spending and control. This way I can use my guys to attack the mothership without automatically being attacked back, or use their guys to get an automatic response. When I order the mothership to attack one of my guys, it performs one attack, displays that error message and then stops. Meanwhile, with the hostile units, it seems to go through a cycle of: acquire target, display error message and attack, stop; acquire target, display error message and attack...etc. I'm pretty sure it shouldn't do that, and that it should have a more continuous, seamless attack pattern. Hope that helps!
You didnt say that you copied the model, but it references a model with a new name. Did you copy the model? If not, make sure it references the right model. Try rightclicking the actor and selecting Preview. If it doesnt work, the model may be missing.
Also, it is much easier to change units rather than copying them. If you dont have another mothership in the game, it's easy to justmanipulate the mothershop without maling a copy.
It says fix the Art - Beam field of your Action actor
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg