I tried to see what happen if I copy a spell from one map to another. I opened a map from the Sc2BW mod. I copy + pasted every effect, missile, actor etc of Lockdown and placed them into a new map. I gave Lockdown to the ghost. When I added the Command card, I used another icon (since there is no icon for Lockdown) and added command type - ability command, ability - lockdown but the last field "ability command" were just blank. Nothing could be added. I tried the map and the spell worked almost perfect! The only flaw was that the ghost made a normal attack when fireing the missile, and the misile itself looked a bit strange. Other then that, everything seemed to be working fine.
Is there in fact major errors or bugs in this that I just donĀ“t see? Can it really be this simple? Is there any specific way to import spells in a correct way?
Ps. I am not trying to steal spells from people instead of making my own. I want to be able to create my own spells when I finally get a good understanding of the editor. But I think it can be good to know how to copy spells, or parts of spells between maps.
You didn't copy everything completely. It's extremely hard to find everything, and often the editor itself creates bug when copying because it misses things. The blank field is caused by not having the button set right- look in the Commands+ array of the ability itself, and set the Execute to the right button. Then go back to the command card and you should be able to select it. The animation problems have to do with either missing models, or actor referencing the wrong model, or also missing events inside the Ghost actor. Just keep looking for the problem, I can't direct you to it exactly.
Actually with action type actors you get the missile and beam art fields getting bugged which setting to default fixed eg duped spine crawler. Under events the target fields sometimes dont copy eg. colossus weapon. That is just some of the issues with duping.
If you copy each piece one at a time then the odds are you forgot something.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
I tried to see what happen if I copy a spell from one map to another. I opened a map from the Sc2BW mod. I copy + pasted every effect, missile, actor etc of Lockdown and placed them into a new map. I gave Lockdown to the ghost. When I added the Command card, I used another icon (since there is no icon for Lockdown) and added command type - ability command, ability - lockdown but the last field "ability command" were just blank. Nothing could be added. I tried the map and the spell worked almost perfect! The only flaw was that the ghost made a normal attack when fireing the missile, and the misile itself looked a bit strange. Other then that, everything seemed to be working fine.
Is there in fact major errors or bugs in this that I just donĀ“t see? Can it really be this simple? Is there any specific way to import spells in a correct way?
Ps. I am not trying to steal spells from people instead of making my own. I want to be able to create my own spells when I finally get a good understanding of the editor. But I think it can be good to know how to copy spells, or parts of spells between maps.
@Kabelkorven:
You didn't copy everything completely. It's extremely hard to find everything, and often the editor itself creates bug when copying because it misses things. The blank field is caused by not having the button set right- look in the Commands+ array of the ability itself, and set the Execute to the right button. Then go back to the command card and you should be able to select it. The animation problems have to do with either missing models, or actor referencing the wrong model, or also missing events inside the Ghost actor. Just keep looking for the problem, I can't direct you to it exactly.
Actually with action type actors you get the missile and beam art fields getting bugged which setting to default fixed eg duped spine crawler. Under events the target fields sometimes dont copy eg. colossus weapon. That is just some of the issues with duping.
If you copy each piece one at a time then the odds are you forgot something.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg