Is it possible to temporarily add weapon effects to a weapon through the use of behaviours?
For example, if I wanted an ability "Apply Poison"
And linked ability with an effect that applied the buff "Poison Coated"
Is there a way so that while this buff lasts your weapon will apply a "Poisoned" debuff to the target unit every time the unit attacks?
Is this the "effect" tab in the combat section?
Or do I have to make a new weapon each time and then change weapons?
Is it possible to temporarily add weapon effects to a weapon through the use of behaviours?
For example, if I wanted an ability "Apply Poison" And linked ability with an effect that applied the buff "Poison Coated"
Is there a way so that while this buff lasts your weapon will apply a "Poisoned" debuff to the target unit every time the unit attacks? Is this the "effect" tab in the combat section?
Or do I have to make a new weapon each time and then change weapons?
@blah900: Go
Put a validator on the poison effect, and have the weapon always try to run it. The validator would check if the unit has the poison buff on it.