Is it possible to temporarily add weapon effects to a weapon through the use of behaviours?
For example, if I wanted an ability "Apply Poison"
And linked ability with an effect that applied the buff "Poison Coated"
Is there a way so that while this buff lasts your weapon will apply a "Poisoned" debuff to the target unit every time the unit attacks?
Is this the "effect" tab in the combat section?
Or do I have to make a new weapon each time and then change weapons?
Want you need to change is the "Stats - Follow Range" field.
I am not sure what you mean.
This is only available on the ability field isn't it? The effects field and the item fields don't have this.
Unless... Is there a way to link ability to items?
Is there a way to make it so that for a target item, the unit moves over to within range before using the item?
Currently, the unit won't move and will only use the item when it's within range of the target.
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Is it possible to temporarily add weapon effects to a weapon through the use of behaviours?
For example, if I wanted an ability "Apply Poison" And linked ability with an effect that applied the buff "Poison Coated"
Is there a way so that while this buff lasts your weapon will apply a "Poisoned" debuff to the target unit every time the unit attacks? Is this the "effect" tab in the combat section?
Or do I have to make a new weapon each time and then change weapons?
0
I am not sure what you mean. This is only available on the ability field isn't it? The effects field and the item fields don't have this. Unless... Is there a way to link ability to items?
0
Is there a way to make it so that for a target item, the unit moves over to within range before using the item? Currently, the unit won't move and will only use the item when it's within range of the target.