i came across a weird problem in my map while testing different heroes.
i notice that some of my heroes have different agro .
example:
with my DARK TEMPLAR hero , i can run by a MOB (enemy ) and they will only chase me for 4 square distance. ( no cloak btw )
with my Rory Swan ( w/e his name, the upgrade guy from the campaign ) Hero, mobs chase me for 500 squares, lol . they dont stop chasing me EVER!!.... lol
and other MOBS will attack RORY but wont even turn and look at the DARK TEMPLAR .. ZERO AGRO...he only attacks fi i attack first. like wtf ... almost like they allies ( but they are not )
Im sorry I dont have my computer with the sc2 editor but if i rember corectly its somewhere when you press the unit in the data editor. I cant rember fr sure but i believe its under AI when you bring up the the Menu type with the tabs. On the top right you can press diffrent buttons to change the design of the Data/Unit UI.
hey guys,
i came across a weird problem in my map while testing different heroes.
i notice that some of my heroes have different agro .
example:
with my DARK TEMPLAR hero , i can run by a MOB (enemy ) and they will only chase me for 4 square distance. ( no cloak btw )
with my Rory Swan ( w/e his name, the upgrade guy from the campaign ) Hero, mobs chase me for 500 squares, lol . they dont stop chasing me EVER!!.... lol
and other MOBS will attack RORY but wont even turn and look at the DARK TEMPLAR .. ZERO AGRO...he only attacks fi i attack first. like wtf ... almost like they allies ( but they are not )
i have no idea what determines this stuff...
any help??
Im sorry I dont have my computer with the sc2 editor but if i rember corectly its somewhere when you press the unit in the data editor. I cant rember fr sure but i believe its under AI when you bring up the the Menu type with the tabs. On the top right you can press diffrent buttons to change the design of the Data/Unit UI.
@Selfcreation: Go
unit fields - acquire level
behaviour - response levels
etc. Could be anything.
Under the Units data type there are two fields called AI - AI Override Target Priority and Combat - Attack Target Priority.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg