I have been trying to use "morph zergling -> baneling" ability for my custom buildings upgrades, and everything works fine but the "morphing unit". It just doesnt show. All that happens is the lvl 1 building gets a progress bar, then changes instantly to lvl 2 building when bar finishes :(
How to make the selected "morphing unit" unit appear analogycally to baneling cocoon?
Hello.
I have been trying to use "morph zergling -> baneling" ability for my custom buildings upgrades, and everything works fine but the "morphing unit". It just doesnt show. All that happens is the lvl 1 building gets a progress bar, then changes instantly to lvl 2 building when bar finishes :(
How to make the selected "morphing unit" unit appear analogycally to baneling cocoon?
thanks in advance.
@Azzaaer: Go
OK found way around:
Set morphing unit to anything (but "none") and then in lvl1 building's actor's events add:
It wont work tho, if in cloned zerlging -> baneling ability you will set morphing unit model to "none".