Hey, so I'm kind of a newbie at this whole Data editing thing so bear with me.
I'm trying to create a unit that is essentially a Lurker, but with a different attack. I've made it from scratch, and things seem to be working so far, with a few issues.
1) There's no animation for burrowing. My unit just sits there, and then a few seconds later, it's burrowed. It works, but it looks ugly and I'd like to fix that.
2) The burrowed lurkers aren't selectable. If for whatever reason I click on something else, I can't select them, so if they're not hotkeyed, I'm out of luck.
Just a general guide on how to make a unit able to burrow would be awesome, but those two are my main issues.
@Kovaz: Go You have to check the unit's actor for the burrowing animations. There's a macro all burrowers use in their actors, check the events tab of some zerg actors and you will see it.
2) You might want to check if the burrowed unit has the flag 'Unselectable' checked.
1) Under the events for the Unit actor of both forms you must add an event that is triggered by it using the morph and telling it to play the correct animations while clearing it when morph finishes/apply behaviour group.
2) Make sure the model used by your burrowed form has the include in hit check flag selected under the model (opposite problem of imported models)
Getting the animations on the lurker impact to attach is the more clever part which is not easy (took me a while to learn).
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Hey, so I'm kind of a newbie at this whole Data editing thing so bear with me.
I'm trying to create a unit that is essentially a Lurker, but with a different attack. I've made it from scratch, and things seem to be working so far, with a few issues.
1) There's no animation for burrowing. My unit just sits there, and then a few seconds later, it's burrowed. It works, but it looks ugly and I'd like to fix that.
2) The burrowed lurkers aren't selectable. If for whatever reason I click on something else, I can't select them, so if they're not hotkeyed, I'm out of luck.
Just a general guide on how to make a unit able to burrow would be awesome, but those two are my main issues.
@Kovaz: Go You have to check the unit's actor for the burrowing animations. There's a macro all burrowers use in their actors, check the events tab of some zerg actors and you will see it.
2) You might want to check if the burrowed unit has the flag 'Unselectable' checked.
1) Under the events for the Unit actor of both forms you must add an event that is triggered by it using the morph and telling it to play the correct animations while clearing it when morph finishes/apply behaviour group.
2) Make sure the model used by your burrowed form has the include in hit check flag selected under the model (opposite problem of imported models)
Getting the animations on the lurker impact to attach is the more clever part which is not easy (took me a while to learn).
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg