I'm working on ability which when activated reduces the cooldowns of my other 3 abilities to..let's say 1 second but the ability reducing these cooldowns is not affected. I've tried a couple of ways, but neither has been successful.
I've tried using Unit Compare Behavior Count- Validator with a Modify Unit Effect that will would reduce the cooldown on that ability to 1. Through that into a set effect that one of my other abilities is using and hoped it would work but no luck.
Second method I tried, not sure if its the best practice or not. Was I created a second identical ability with the adjust cooldown, and attempted to make a requirement for it so I could have the two identical abilities on the command card. Req went along the lines of Show -> Equals -> MyBehavior -> CompletedatUnit.
Not sure if I'm going in the right direction or not, some assistance would be great
Hey All-
I'm working on ability which when activated reduces the cooldowns of my other 3 abilities to..let's say 1 second but the ability reducing these cooldowns is not affected. I've tried a couple of ways, but neither has been successful.
I've tried using Unit Compare Behavior Count- Validator with a Modify Unit Effect that will would reduce the cooldown on that ability to 1. Through that into a set effect that one of my other abilities is using and hoped it would work but no luck.
Second method I tried, not sure if its the best practice or not. Was I created a second identical ability with the adjust cooldown, and attempted to make a requirement for it so I could have the two identical abilities on the command card. Req went along the lines of Show -> Equals -> MyBehavior -> CompletedatUnit.
Not sure if I'm going in the right direction or not, some assistance would be great
The Modify Unit effect will work if set up right.
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https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
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