Is this even possible? I tried for around 8 hours to get team colors to work on a unit that normally would not have it, the Hybrid Reaver, and I got little to no results. The best I achieved was an entirely bright pink unit which would change based on team. It looked like a candy. I don't understand. Is this a problem with the beta exporter, or me?
This would normally belong to the Artist Tavern. What you need to do is to add an alpha channel to the diffuse texture (the less visible the more team color) and save as dds. In 3DSM use Starcraft 2 Material that uses a Starcraft 2 Map. In the material editor in the Starcraft 2 Map options there is an option to use alpha for team colors.
do what i did, just accept models like tychus will always be blue no matter what.
My question for this thread however, Is their currently a Special effect or some sort of glow animation in the game that is based on team colors? maybe i can attach that to my tychus.
So after getting the Hybrid to work I figured it'd be a breeze from then on... xD
Yea! so, I'm having issues with adding team color to the Virophage. It's strange- if I import the model, apply the default textures and make no changes and then reimport it, the textures don't do show up.
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Is this even possible? I tried for around 8 hours to get team colors to work on a unit that normally would not have it, the Hybrid Reaver, and I got little to no results. The best I achieved was an entirely bright pink unit which would change based on team. It looked like a candy. I don't understand. Is this a problem with the beta exporter, or me?
@Zetal: Go
This would normally belong to the Artist Tavern. What you need to do is to add an alpha channel to the diffuse texture (the less visible the more team color) and save as dds. In 3DSM use Starcraft 2 Material that uses a Starcraft 2 Map. In the material editor in the Starcraft 2 Map options there is an option to use alpha for team colors.
Sorry.
Okay, I've gathered all of that from my searches, but what I did not find was a few things that I think are rather important.
1) How exactly would I go about adding the alpha channel? I thought I had, and yet it doesn't work.
2) What options should I save it with in GIMP? Am I saving it incorrectly?
3) Is that all I would need to check? What about the blend options at the top of the material editor?
do what i did, just accept models like tychus will always be blue no matter what.
My question for this thread however, Is their currently a Special effect or some sort of glow animation in the game that is based on team colors? maybe i can attach that to my tychus.
1) In the Layers window, right click and click "add alpha channel"
2) DXT3 no mipmaps
3) Not sure about that
32bit images are alpha channel images. So dont save as 24bit image after you finish.
It worked great- thanks!
I'm almost positive that the issue was that I was not saving the dds as DXT3; now that I did that it works perfectly.
does it create a new model or something to have this fixed?
what program u guys use, i want to change tychus color to represent the team its on
3D Studio Max.
So after getting the Hybrid to work I figured it'd be a breeze from then on... xD
Yea! so, I'm having issues with adding team color to the Virophage. It's strange- if I import the model, apply the default textures and make no changes and then reimport it, the textures don't do show up.
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