When a model has 5 different stand animations, it randomly changes which animation is played when the unit is standing. Is there a way to change the percentage that one animation is played compaired to the others?
Nope because even if you try and force it to play it will play another momentarily which will mess up any model events or animation linked events you have.
Best bet is to have a timer loop and a pass chance term that plays a specific stand animation. You will also need to validate the unit that it is standing (0 speed).
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
When a model has 5 different stand animations, it randomly changes which animation is played when the unit is standing. Is there a way to change the percentage that one animation is played compaired to the others?
Nope because even if you try and force it to play it will play another momentarily which will mess up any model events or animation linked events you have.
Best bet is to have a timer loop and a pass chance term that plays a specific stand animation. You will also need to validate the unit that it is standing (0 speed).
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Take a look at the models event+ of the searchlight, this might be what you are looking for