Im trying to create the "dead creep" version of a tree model. Maybe there is a better way of doing it but i was attempting to just create a copy of a tree actor then a copy of a tree model, change the mode to one of the "dead" variations of a tree then link actor to model.
But whatever i try to set the model to (as in the assets/soandso/soandso/model.m3) it tells me it cannot create the model and im left with the default white ball. I can see the model in the preview viewer but it refuses to work. I can create a copy of an exsisting model and that will work fine but it will just not allow me to use anything i attempt to select from the assets.
I must be doing something wrong. Any help would be much appriciated.
I changed the Stand event to use the animation "Dead Creep"... as the dead tree has no "stand" animation. And changed the Sound Emitter to the same as the base tree im using (In this case Tarsonis Tree)
The actor im using is a duplicate of the tree i wanted to change (Tarsonis) so everything is exactly the same as the exsisting actor with the alterations of the events.
I could chance the texture however the dead creep trees are smaller (they shrivel up) altho this has frustrated me to the point where that could be an option. I'd just like to know what i managed to screw up to cause the problem.
I'll upload the map im working on and maybe someone can spot where im going wrong.
Well one simple answer might be that you have lots of actor events that trigger on actor creation but nowhere to you have any action that created the actor. Also why not just make it that the normal tree is model swapped to the death version on actor creation and plays the correct animations.
Im a newb to actors and the Data editor so im still not 100% sure what you meant by it not having an action that creates the actor (thats still giving me a headache as i cant work out where it does such a thing on a normal tree, but maybe because the doodad is a base within the editor it doesnt require it?... im sure i'll wrap my head around it eventually!) BUT the switching over models on creation works a treat!
Your help is much appriciated :)
-Debe
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Hiya,
Im trying to create the "dead creep" version of a tree model. Maybe there is a better way of doing it but i was attempting to just create a copy of a tree actor then a copy of a tree model, change the mode to one of the "dead" variations of a tree then link actor to model.
But whatever i try to set the model to (as in the assets/soandso/soandso/model.m3) it tells me it cannot create the model and im left with the default white ball. I can see the model in the preview viewer but it refuses to work. I can create a copy of an exsisting model and that will work fine but it will just not allow me to use anything i attempt to select from the assets.
I must be doing something wrong. Any help would be much appriciated.
-Debe
How your actor events set up?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I changed the Stand event to use the animation "Dead Creep"... as the dead tree has no "stand" animation. And changed the Sound Emitter to the same as the base tree im using (In this case Tarsonis Tree)
I do bad? :(
-Debe
What sort of actor you using?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
why not just change the texture?
http://forums.sc2mapster.com/resources/tutorials/20772-data-actor-events-message-texture-select-by-id/
The actor im using is a duplicate of the tree i wanted to change (Tarsonis) so everything is exactly the same as the exsisting actor with the alterations of the events. I could chance the texture however the dead creep trees are smaller (they shrivel up) altho this has frustrated me to the point where that could be an option. I'd just like to know what i managed to screw up to cause the problem.
I'll upload the map im working on and maybe someone can spot where im going wrong.
Model = Tarsonis Tree Copy
Actor = Tree - Tarsonis Copy
Many thanks in advance. -Debe
Well one simple answer might be that you have lots of actor events that trigger on actor creation but nowhere to you have any action that created the actor. Also why not just make it that the normal tree is model swapped to the death version on actor creation and plays the correct animations.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Thank you DrSuperEvil,
Im a newb to actors and the Data editor so im still not 100% sure what you meant by it not having an action that creates the actor (thats still giving me a headache as i cant work out where it does such a thing on a normal tree, but maybe because the doodad is a base within the editor it doesnt require it?... im sure i'll wrap my head around it eventually!) BUT the switching over models on creation works a treat!
Your help is much appriciated :)
-Debe