If i were to make a new map with the same work i have done in the data, same units, abilities etc... Is it possible to export all the data one has to the new map?Is this possible? I really hope it is? Cause if not, then the editor really sucks.
Yes, it's possible. You can copy the relevant files from a map saved as .SC2Components, or you could just copy the whole map and delete everything except the data and start with that as your "new map". Another option, if you can plan for it in advance, is to have this data in a mod that can be used as a dependency, eliminating the need to copy anything and allowing you to update the data for multiple maps easily. The simplest solution, copying & pasting individual (or multiple) catalog entries in the data module between documents, also works. If you wanted to copy everything, you could just set the "source" filter to <your map name>, select all, copy, switch documents and paste. You have to do this for each catalog separately.
I tried saving map as components and this is what it said:
Unable to create directory '/Users/iMac/Desktop/Testing.SC2Map/Base.SC2Data/'System Error: An unexpected fatal error occurred.
2. OBJECT DELETING WAY:
Deleting everything in the map and starting again is not what i want because, what i wanted was a map where i could use organic cliffs and the one i have is platform. If there could be a way to replace platform for organic that would be super. Cause that way i wouldnt have to create a new map although learning how to transfer data would help a lot.
3. MOD WAY:
Temhawk : if you could explain to me a little more better how to create a mod with the data i already have that would be great.
4. DEPENDENCY WAY:
How do i do that? How do i create a dependency?
5.XML WAY:
I tried doing it this way, it simply wont work. It doesnt show up once i copy and paste it. I really dont know why.
Important: This is my feedback from my first try. Ill obviously keep on trying until i figure something out. What i really want is some organic cliffs on my map. Thats what i really want. But i started working on a platform map, and i really dont know if its possible to mix both kinds of cliffs on one map. If its possible great, if its not then is it possible to delete everything on my map and switch the map kind to one with organic cliffs without losing the data? That would be super!! At least while i figure out how to do the mods and stuff. Thanks people.
Deleting everything in the map and starting again is not what i want because, what i wanted was a map where i could use organic cliffs and the one i have is platform. If there could be a way to replace platform for organic that would be super. Cause that way i wouldnt have to create a new map although learning how to transfer data would help a lot.
You can change the texture set under Map → Map Texture Sets...
Important: This is my feedback from my first try. Ill obviously keep on trying until i figure something out. What i really want is some organic cliffs on my map. Thats what i really want. But i started working on a platform map, and i really dont know if its possible to mix both kinds of cliffs on one map. If its possible great, if its not then is it possible to delete everything on my map and switch the map kind to one with organic cliffs without losing the data? That would be super!! At least while i figure out how to do the mods and stuff. Thanks people.
As I said, you can change the texture sets under Map → Map Texture Sets... You can even use two different texture sets in the map at the same time, using the Texture Set brush. However, it seems you can't use the cliffs from a texture set other than the primary one for some reason. You could swap one of the cliff types with another or add cliff types to your primary texture set in the data module if possible. A texture set can have up to 4 cliff types.
If i were to make a new map with the same work i have done in the data, same units, abilities etc... Is it possible to export all the data one has to the new map?Is this possible? I really hope it is? Cause if not, then the editor really sucks.
Yes, it's possible. You can copy the relevant files from a map saved as .SC2Components, or you could just copy the whole map and delete everything except the data and start with that as your "new map". Another option, if you can plan for it in advance, is to have this data in a mod that can be used as a dependency, eliminating the need to copy anything and allowing you to update the data for multiple maps easily. The simplest solution, copying & pasting individual (or multiple) catalog entries in the data module between documents, also works. If you wanted to copy everything, you could just set the "source" filter to <your map name>, select all, copy, switch documents and paste. You have to do this for each catalog separately.
You can do
1. Safe as your map, delete everything except your custom unit/abilites.
2. Create a dependencies which you can later add manually to all of your map.
3. Copy your custom units and save as sc2components and add them to your map.
Goodluck.
[Edited]
Ok, seems basically the same as above post ;p.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
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Go to XML mode and copy and paste each data type to the new map.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
1. SAVING MAP AS COMPONENTS:
I tried saving map as components and this is what it said:
Unable to create directory '/Users/iMac/Desktop/Testing.SC2Map/Base.SC2Data/'System Error: An unexpected fatal error occurred.
2. OBJECT DELETING WAY:
Deleting everything in the map and starting again is not what i want because, what i wanted was a map where i could use organic cliffs and the one i have is platform. If there could be a way to replace platform for organic that would be super. Cause that way i wouldnt have to create a new map although learning how to transfer data would help a lot.
3. MOD WAY:
Temhawk : if you could explain to me a little more better how to create a mod with the data i already have that would be great.
4. DEPENDENCY WAY:
How do i do that? How do i create a dependency?
5.XML WAY:
I tried doing it this way, it simply wont work. It doesnt show up once i copy and paste it. I really dont know why.
Important: This is my feedback from my first try. Ill obviously keep on trying until i figure something out. What i really want is some organic cliffs on my map. Thats what i really want. But i started working on a platform map, and i really dont know if its possible to mix both kinds of cliffs on one map. If its possible great, if its not then is it possible to delete everything on my map and switch the map kind to one with organic cliffs without losing the data? That would be super!! At least while i figure out how to do the mods and stuff. Thanks people.
It's better to copy & paste the catalog entries in the table, as XML won't copy the localized text strings.
Make sure you change the file name if you save it in the same folder as the existing map file. If you don't it can cause an error like that.
You can change the texture set under Map → Map Texture Sets...
You should be able to copy & paste the data into a mod the same as you'd paste it into a map.
See the previous answer. Dependency is just another word for mod, used in the context of a map/mod using (or "depending on") a mod.
Try copying & pasting in table view.
As I said, you can change the texture sets under Map → Map Texture Sets... You can even use two different texture sets in the map at the same time, using the Texture Set brush. However, it seems you can't use the cliffs from a texture set other than the primary one for some reason. You could swap one of the cliff types with another or add cliff types to your primary texture set in the data module if possible. A texture set can have up to 4 cliff types.