I've checked the data fields for both prisoner zealot and regular zealot and their death actor models are both UnitDeathModel which i assume is either a null reference or an actor-specific reference, as my Protoss Warrior (prisoner zealot copy) throws an error on death if i use UnitDeathModel. Zealot_Death throws no error but also plays no animation. any ideas on what i'm doing wrong?
It also looks like there are multiple (unit)_Death actors missing from my actors list. is my list incomplete? or are some units death animations stored under a different name?
On a new map I tried making a new actor copying the Zealot Prisoner (Last time I followed http://www.sc2mapster.com/api-docs/getting-started-with-galaxy-edit/creating-your/ and the comments dealing with differences in editor versions to create Protoss Warrior) with the properties listed in the image below. Now I get "More than one CActorUnit persisting in the same unit scope:" as an error message and my warrior is still actorless
Copying keeps all values the same as the original while duping sets everything to a duplicate of that setting. Duping is known to cause corruptions especially in actors. Action actors seem especially prone to this.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
So how would you go about creating a new unit? I have a cursory understanding of attacks being edited as effects and stats like move speed armor hp and energy seem easy enough to modify, but actors and sounds are giving me a lot of trouble.
With alot of the actor events, which are used to link actors to units, it is a great unknown. If you read the wiki several of the fields functions are getting added but alot are unknown. In general you can get sounds to be played directly by the actor or you can create a specific sound actor to play them. Odds are your custom death animations have gone from blah to blah2 which does not exist. I prefer to copy and modify the various components of a unit as needed.
On a side note custom death animations only play if a specific condition triggers them.
I've checked the data fields for both prisoner zealot and regular zealot and their death actor models are both UnitDeathModel which i assume is either a null reference or an actor-specific reference, as my Protoss Warrior (prisoner zealot copy) throws an error on death if i use UnitDeathModel. Zealot_Death throws no error but also plays no animation. any ideas on what i'm doing wrong?
It also looks like there are multiple (unit)_Death actors missing from my actors list. is my list incomplete? or are some units death animations stored under a different name?
@Woksaus: Go
You lose them when you duplicate actors. Go back and look at the actors you duplicated and see what death animations and such are linked.
how do i tell what's linked?
and how do you use the actor of a standard unit without duplicating it?
are copying and duplicating functionally different?
this whole editor is very frustrating.
On a new map I tried making a new actor copying the Zealot Prisoner (Last time I followed http://www.sc2mapster.com/api-docs/getting-started-with-galaxy-edit/creating-your/ and the comments dealing with differences in editor versions to create Protoss Warrior) with the properties listed in the image below. Now I get "More than one CActorUnit persisting in the same unit scope:" as an error message and my warrior is still actorless
Copying keeps all values the same as the original while duping sets everything to a duplicate of that setting. Duping is known to cause corruptions especially in actors. Action actors seem especially prone to this.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
So how would you go about creating a new unit? I have a cursory understanding of attacks being edited as effects and stats like move speed armor hp and energy seem easy enough to modify, but actors and sounds are giving me a lot of trouble.
With alot of the actor events, which are used to link actors to units, it is a great unknown. If you read the wiki several of the fields functions are getting added but alot are unknown. In general you can get sounds to be played directly by the actor or you can create a specific sound actor to play them. Odds are your custom death animations have gone from blah to blah2 which does not exist. I prefer to copy and modify the various components of a unit as needed.
On a side note custom death animations only play if a specific condition triggers them.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg