How can i achieve a color in between cyan and blue for a shield when tinting over orange or red. It seem blue doesn't work when tinting over red or orange. And i don't want to increase the HDR.
I'm new to the editor, but I know a bit about colors. Mixing the prime colors gives the secondary color.
ie: yellow + blue = green.
However, you cannot go from a color to its opposite color.
ie: go from red -> green. Mixing red + green = muddy grey (in additive color mixing).
However, in computer graphics, it ends up as grey'ish or roughly white, since you have control over brightness and HDR.
You can turn a red into a green if you remove red itself (subtractive color mixing). So I would ask if there were a way to block the original color, rather than add an opposite color. I do not know if this is possible or how to do so in the editor.
Using these principles, I do not mix the color i 'want' into the existing color. ie: if i 'want' blue, and the existing color is orange, I do not add blue. Instead, I look for similiar model, with a color that is as close to blue as possible, such as a model that is green. I then add a 'reddish blue' color (purple) to the green. what happens is that the red (within the purple) will negate the green and turn into muddy grey, which leaves the remaining blue (of the 'reddish blue') to show. So I end up with a blue'ish model. I then increase the HDR to make the remaining blue color brighter.
However, there are limits to how bright the resulting blue color will be because the original 'orange color' still exists on the model.
I am interested to see if there is a way to 'block' a color without re-importing the model or texture
So, yeah i guess ill never achieve blue if the shield original color is yellowish by looking at this. Thanks TerraAzurre. Now I tried Dr.SuperEvil solution, but for some reason it doesnt work. Its original tint color remains.
How can i achieve a color in between cyan and blue for a shield when tinting over orange or red. It seem blue doesn't work when tinting over red or orange. And i don't want to increase the HDR.
@JEGCPR: Go
I'm new to the editor, but I know a bit about colors. Mixing the prime colors gives the secondary color.
ie: yellow + blue = green.
However, you cannot go from a color to its opposite color.
ie: go from red -> green. Mixing red + green = muddy grey (in additive color mixing).
However, in computer graphics, it ends up as grey'ish or roughly white, since you have control over brightness and HDR.
You can turn a red into a green if you remove red itself (subtractive color mixing). So I would ask if there were a way to block the original color, rather than add an opposite color. I do not know if this is possible or how to do so in the editor.
Using these principles, I do not mix the color i 'want' into the existing color. ie: if i 'want' blue, and the existing color is orange, I do not add blue. Instead, I look for similiar model, with a color that is as close to blue as possible, such as a model that is green. I then add a 'reddish blue' color (purple) to the green. what happens is that the red (within the purple) will negate the green and turn into muddy grey, which leaves the remaining blue (of the 'reddish blue') to show. So I end up with a blue'ish model. I then increase the HDR to make the remaining blue color brighter.
However, there are limits to how bright the resulting blue color will be because the original 'orange color' still exists on the model.
I am interested to see if there is a way to 'block' a color without re-importing the model or texture
Try unselecting the inherit tint color flag under Properties: Inherited Properties field.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
So, yeah i guess ill never achieve blue if the shield original color is yellowish by looking at this. Thanks TerraAzurre. Now I tried Dr.SuperEvil solution, but for some reason it doesnt work. Its original tint color remains.
Ah. Thought you were having issues of the shield taking on the tint colour of the host unit.
Try texture swapping (link to the tutorial is in my signature).
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg