Bump
It works pretty well now but for some reason not everything works.
In the map attached I tried to copy a marine and it all works. Except for one thing: The copied marine (called it grunt) makes no 'arrraugh' sound when dying.
And I really can't see why q.q
Bonus points if you can tell me a good reason why changing the target/name of an actor has to change the names of models and sounds :< This is really annoying and pointless :/
(There isn't a lot of internet around me right now, so I may not be able to respond for a wile)
I don't know exactly what part of the sound editor in the actor section you have to look for, but it has to deal with the death sound that the actor is referencing. It is probably trying to reference an imaginary sound because of the silly actor/naming system.
Hope that helps.
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Current Map Projects: War of Finality
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Hello
I pretty much understand the basics of data editor but I have one problem:
If I copy a 'marine' and rename it to 'eniram' all the models and sounds change their names, too.
And because there is no 'eniram_ready' or 'eniram_pissed' the unit loses all sounds and models.
Of course I can fix that by just renaming everything by hand, but that takes ages if there is more then one unit.
Is there any way to do this faster?
Appreciate your help :)
@Thorgan8: Go
Right-click the marine, and Duplicate the Marine, and the Marine actor. It should handle this for you.
Welcome to sc2mapster, Thorgan. I have some newbie focused tutorials in my signature if you are interested. Feel free to PM me any questions you have,
Also.. Vexal is correct. You have to duplicate instead of copy + paste in order to keep the unit working properly.
Ah, thank you!
My mistake was that I added a new unit based off marine instead of dublicating and renaming :/
Bump
It works pretty well now but for some reason not everything works.
In the map attached I tried to copy a marine and it all works. Except for one thing: The copied marine (called it grunt) makes no 'arrraugh' sound when dying.
And I really can't see why q.q
Bonus points if you can tell me a good reason why changing the target/name of an actor has to change the names of models and sounds :< This is really annoying and pointless :/
(There isn't a lot of internet around me right now, so I may not be able to respond for a wile)
I don't know exactly what part of the sound editor in the actor section you have to look for, but it has to deal with the death sound that the actor is referencing. It is probably trying to reference an imaginary sound because of the silly actor/naming system.
Hope that helps.