when the ability starts, apply a behavior to caster that has a negative energy regen in the "modifications +" field ("Units" part of it specifically), make sure to remove the behavior once the ability is over (You can just give it a duration, dunno how your ability is set up)
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I want to make an ability that will use energy over time like the cloak ability does. How do I do that?
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when the ability starts, apply a behavior to caster that has a negative energy regen in the "modifications +" field ("Units" part of it specifically), make sure to remove the behavior once the ability is over (You can just give it a duration, dunno how your ability is set up)