I'm building a Spy who can Morph into other heroes. I'd like a Disguised Spy to have a different command card than his target, able to use Spy abilities and certain abilities from his target.
I want to make a new command card for each possible hero, and swap them out based on the presence of the Disguise behavior. But I can't figure out a way to view any command card outside of the cunit_cardlayouts[0] except for the player switching via a Submenu button.
I'm wondering if it's possible to force the unit to use another command card without player input.
(I know it's possible to rearrange buttons/enabled abilities in triggers. I'm hoping there's a way to do it like this, though.)
morphing sucks because all abilities of all connected units are counted together (there is a max limit of abilities).
use a different unit for each hero, easy switch with triggers.
A Specialize ability can take the place of several Effect - Instant effects. Also a Switch effect can at least functionally make multiple abilities under the same button.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
I'm building a Spy who can Morph into other heroes. I'd like a Disguised Spy to have a different command card than his target, able to use Spy abilities and certain abilities from his target.
I want to make a new command card for each possible hero, and swap them out based on the presence of the Disguise behavior. But I can't figure out a way to view any command card outside of the cunit_cardlayouts[0] except for the player switching via a Submenu button.
I'm wondering if it's possible to force the unit to use another command card without player input.
(I know it's possible to rearrange buttons/enabled abilities in triggers. I'm hoping there's a way to do it like this, though.)
morphing sucks because all abilities of all connected units are counted together (there is a max limit of abilities). use a different unit for each hero, easy switch with triggers.
Add the abilities to each unit, give them a behaviour requirement.
When the unit morphs chang eit to the unit and simply add the behaviour to reveal his hidden abilities.
A Specialize ability can take the place of several Effect - Instant effects. Also a Switch effect can at least functionally make multiple abilities under the same button.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I ran up against the ability limit using the morph thing, and most of my stuff won't be so easily switched in and out.
I'll probably just replace the guy with triggers. Thanks all