Simply put, I am wondering how to make a validator that will check for if an upgrade is finished than let a behavior trigger to disable Weapon A and enable Weapon B.
The dark templar from the zeratul missions and all terrain camapign units use them. Have a requirement count the upgrade and then a Player Requirement validator validate the requirement.
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Look at the Goliath's multi-lock upgrade. The upgrade itself can flip the Hidden and Deactivated tags on weapons.
And to answer your question directly, Modification+, Weapon tab: Weapons gives the weapon to the target if it doesn't have it already, the Activated/Deactivated fields allow/disallow use of weapons already present on the unit.
Simply put, I am wondering how to make a validator that will check for if an upgrade is finished than let a behavior trigger to disable Weapon A and enable Weapon B.
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The dark templar from the zeratul missions and all terrain camapign units use them. Have a requirement count the upgrade and then a Player Requirement validator validate the requirement.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Hm...Where in the Behaviors do I set up to change the weapons, though?...x.x
One of them is set to Hidden and Disabled, basically I just want to swap that around with the enabled weapon.
SC2Mapster Unofficial Discord! - https://discord.gg/DXENztk
@Templarfreak: Go
Look at the Goliath's multi-lock upgrade. The upgrade itself can flip the Hidden and Deactivated tags on weapons.
And to answer your question directly, Modification+, Weapon tab: Weapons gives the weapon to the target if it doesn't have it already, the Activated/Deactivated fields allow/disallow use of weapons already present on the unit.
@Templarfreak: Go
Have the buffs add a weapon each (look at wiki for field) and have them enabled/disabled by the validator.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg