I would like to have the caster of my slow aura, play an animation of somesort kinda like the "timewarplaunch" protoss effect whilst it is casting the aura, and the units affected by the aura I would like to have some sort of visual effect on them.
Currently I have 2 behaviours and 2 effects with my aura, I'm assuming I need to make another effect, I am just not sure of what type and how to attatch it properly
And to answer your other question you can create an event inside the actor of your unit to trigger an animation like a spellcast when it uses a specific ability. Dont have time to go into that as i have to run, but if you want more info will tell you later.
The first step was EXACTLY what I wanted thank you and it wokrs perfectly, as for the second part because it isn't an ability it is an aura, I can't fnd anything to trigger the spellcast as it is always active, am I going to have to change my approach to my aura and make it into a weapon or something similar?
Hey I'm stuck on a couple of things
I would like to have the caster of my slow aura, play an animation of somesort kinda like the "timewarplaunch" protoss effect whilst it is casting the aura, and the units affected by the aura I would like to have some sort of visual effect on them.
Currently I have 2 behaviours and 2 effects with my aura, I'm assuming I need to make another effect, I am just not sure of what type and how to attatch it properly
The way I would create a visual affect on the affect units would be as followed:
Create a new model and just the model to an effect such as 'PsiDisruptorImpact.m3'
Next go into the actors tab and create a new actor of type 'Model' and set the based on to 'Model Animation Style Continuous'
And to answer your other question you can create an event inside the actor of your unit to trigger an animation like a spellcast when it uses a specific ability. Dont have time to go into that as i have to run, but if you want more info will tell you later.
@taffer03: Go
The first step was EXACTLY what I wanted thank you and it wokrs perfectly, as for the second part because it isn't an ability it is an aura, I can't fnd anything to trigger the spellcast as it is always active, am I going to have to change my approach to my aura and make it into a weapon or something similar?
if its always on, when will the spellcast happen or should i say animation? im confused here.
Your event if its toggled is behaviour.on and behaviour.off though.
@Torrak: Go
well yes the aura is always on so a continuous animation I would like to have played