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I need to create a validator that determines whether the distance between two points (caster and target) excedes 3
Any ideas?
The clarify; I am trying to create a switch to determine what range a certain weapon is engaging at as to know what effect to use
EDIT: Solved my problem
For necros: The function was the CValidatorLocationCompareRange under validator type Location Range
That is a fun validator. I used it in combination with the principles of the doppler shift to create a rotation sensor.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I need to create a validator that determines whether the distance between two points (caster and target) excedes 3
Any ideas?
The clarify; I am trying to create a switch to determine what range a certain weapon is engaging at as to know what effect to use
EDIT: Solved my problem
For necros: The function was the CValidatorLocationCompareRange under validator type Location Range
That is a fun validator. I used it in combination with the principles of the doppler shift to create a rotation sensor.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg