Is there a limit on how many behaviours can be applied to a unit? I was sure I read there was, but it was a huge number. Only I can't remember where I read it. Just wanting some clarification.
The maximum amount of different behaviours is indeed 63 (or 64), after that any behaviour you add won't have any impact. For behaviour stack I don't think there's a limit.
Is there a limit on how many behaviours can be applied to a unit? I was sure I read there was, but it was a huge number. Only I can't remember where I read it. Just wanting some clarification.
@Wolf1322: Go
I don't beleive there is a limit... just expect a lot of lag anywhere more than 10,000 of them :)
I think there was a value of 236 different auras to a unit, but can stack them infinitly to your computers capabilities :P
I thought the value was around 65 diffrent behaviours per unit. Although you can stack them as much as you like.
@dudeim: Go
I was taking a stab in the dark :P couldn't remember the figure exactly lol. 236 just came to mind for some reason
@nevjmac: Go
6 for non hidden behaviors.
@currydevil: Go
The behaviors will still work, though, they just won't show up
somewhere i read it was 63 , but i not sure how correct that is. It was posted with a warcraft 3 armor system thread i believe.
The maximum amount of different behaviours is indeed 63 (or 64), after that any behaviour you add won't have any impact. For behaviour stack I don't think there's a limit.
Awesome, thanks alot guys, that's more than enough for what I'm planning on doing.
Just for the record, I think the behavior stack limit is 255, since i can't get my attributes to go past that point
The standard maximum stack count value for attributes is 255, but you can easily change this field to a higher value at the behavior.