How would I go about adding Permanent cloaking to an aura for my units. I'm currently building Heroes for a mod and I'm pretty new to using the Starcraft 2 Editor, but am loving it all the way so far.
If anybody could either give me pointers or direct me to the information I need, please and thank you.
That doesn't tell me much of anything if I don't completely know what I'm looking for. I found a speed buff aura tutorial that works, but I'm trying to figure out how to apply that to cloaking.
What's there not to know? You know you're dealing with behaviors, and I told you to look at the Mothership. It has two set on it. I'll let you figure out which one does cloaking.
I have never modded before and I am doing this for my job. I'm not trying to sound stupid, but what you're telling me to do isn't really helping me because I have no real clue what I'm doing; hence the reason I'm asking for guidance. Could you please explain what each of these variables do or point me in the right direction to some information that does? I'm not trying to be rude, just having some difficulties.
You said you found a tutorial that worked, so I figured you had a better grasp on it.
Normally, you'd pretty much just want to copy the Mothership's Cloak Field behavior. You said adding it to an existing aura, though, so it makes it slightly more complicated.
You've got a tutorial that has to be better what I could explain, but I'm sure your tutorial creates a behavior that runs a periodic effect with no periodic count (i.e. runs forever), and applies a second behavior, the actual buff to any nearby units. Assuming you've done that, create a new effect, of type Set. Add your existing behavior-applying effect, as well as the 'Cloak Field effect' effect, and point your old aura behavior's effect to the new Set you just created.
Thanks. That helped it partially. Now the effect goes away as soon as I move. The tutorial I watched was not very well explained. I think I'll keep working with this and seeing what happens.
Add in "Behaviors - Behaviors +" (assuming you're using combine structure values) the "mothership - cloaking field" and "permanently cloaked" to the Ghost. You don't need to duplicate or create new behaviors.
For your aura you probably use a search area effect right?
Check the field called Search - Search Filters this field determines what the search effect can apply the Search - Areas - Effect to.
In the search filters you have 4 boxes at the bottom, this determines if it can target yourself(player) allies enemies or neutral. Above those boses will be a list of attributes which units can have (Unit - Attributes under the units) required means that the targets must have that attribute while excluded prevents it targeting anything with that attribute.
Most behaviors and effects have a validators field. Validators are checks to see if conditions are met and disable/remove the effect/behavior if they are not met, a good example is Command Center - Transport SCV which is a unit type validator used by the ability Comand Center - Load-Unload (Command Center) to make sure that only SCVs can be loaded/unloaded.
You also get Unit Filter validators like NotHiddenSelf (Unnamed) which can add an aditional level of filtering. So check all effects and behaviors in your ability for unwanted validators preventing it from targeting the caster.
Small tip if you based your aura on the mothership ability you will find the search area effect filter is self excluded (can't target self).
If you have any other issues please define them more clearly than you have up to now.
How would I go about adding Permanent cloaking to an aura for my units. I'm currently building Heroes for a mod and I'm pretty new to using the Starcraft 2 Editor, but am loving it all the way so far.
If anybody could either give me pointers or direct me to the information I need, please and thank you.
Learn from the Mothership.
@A52BcE: Go
That doesn't tell me much of anything if I don't completely know what I'm looking for. I found a speed buff aura tutorial that works, but I'm trying to figure out how to apply that to cloaking.
What's there not to know? You know you're dealing with behaviors, and I told you to look at the Mothership. It has two set on it. I'll let you figure out which one does cloaking.
I have never modded before and I am doing this for my job. I'm not trying to sound stupid, but what you're telling me to do isn't really helping me because I have no real clue what I'm doing; hence the reason I'm asking for guidance. Could you please explain what each of these variables do or point me in the right direction to some information that does? I'm not trying to be rude, just having some difficulties.
You said you found a tutorial that worked, so I figured you had a better grasp on it.
Normally, you'd pretty much just want to copy the Mothership's Cloak Field behavior. You said adding it to an existing aura, though, so it makes it slightly more complicated.
You've got a tutorial that has to be better what I could explain, but I'm sure your tutorial creates a behavior that runs a periodic effect with no periodic count (i.e. runs forever), and applies a second behavior, the actual buff to any nearby units. Assuming you've done that, create a new effect, of type Set. Add your existing behavior-applying effect, as well as the 'Cloak Field effect' effect, and point your old aura behavior's effect to the new Set you just created.
Thanks. That helped it partially. Now the effect goes away as soon as I move. The tutorial I watched was not very well explained. I think I'll keep working with this and seeing what happens.
Thanks again A52BcE.
Now I have a funny effect. It causes all ghosts I walk by to cloak but nothing else. LOL
Can I apply that concept to the Ghost? I'm creating a Hero Ghost with a Cloaking Aura. Thank you very kindly for the response Para.
Add in "Behaviors - Behaviors +" (assuming you're using combine structure values) the "mothership - cloaking field" and "permanently cloaked" to the Ghost. You don't need to duplicate or create new behaviors.
The not cloaking anything else is probably due to the search filters on the search area effect or a validator.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Could you please explain that to me in more detail? Thank you.
For your aura you probably use a search area effect right?
Check the field called Search - Search Filters this field determines what the search effect can apply the Search - Areas - Effect to.
In the search filters you have 4 boxes at the bottom, this determines if it can target yourself(player) allies enemies or neutral. Above those boses will be a list of attributes which units can have (Unit - Attributes under the units) required means that the targets must have that attribute while excluded prevents it targeting anything with that attribute.
Most behaviors and effects have a validators field. Validators are checks to see if conditions are met and disable/remove the effect/behavior if they are not met, a good example is Command Center - Transport SCV which is a unit type validator used by the ability Comand Center - Load-Unload (Command Center) to make sure that only SCVs can be loaded/unloaded.
You also get Unit Filter validators like NotHiddenSelf (Unnamed) which can add an aditional level of filtering. So check all effects and behaviors in your ability for unwanted validators preventing it from targeting the caster.
Small tip if you based your aura on the mothership ability you will find the search area effect filter is self excluded (can't target self).
If you have any other issues please define them more clearly than you have up to now.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg