First, I am not sure where this thread must be posted. But here is my problem:
I create a Behavior Strength of type Attribute. In Modifications+ I give a 10 life in vital bonuses.
Then I give this attribute to an archon.
In the Triggers i have this:
Every time some presses K:
Add 1 Strength to Archony(Var for the unit) from Archony
There's something weird about attributes. They just don't stack like normal behaviors do. But if you do it this way you can increase the stat by stacking our stat increase behavior.
I did it with the buff.
In the triggers I add one AttrStrIncrease (The buff behavior) to my unit. But it only works once. When its strength becomes 1 it stops increasing.
First, I am not sure where this thread must be posted. But here is my problem: I create a Behavior Strength of type Attribute. In Modifications+ I give a 10 life in vital bonuses. Then I give this attribute to an archon. In the Triggers i have this: Every time some presses K: Add 1 Strength to Archony(Var for the unit) from Archony
That's brilliant, but what's the problem?
You need a buff type behavior that increases the stat. You can make this buff stackable.
There's something weird about attributes. They just don't stack like normal behaviors do. But if you do it this way you can increase the stat by stacking our stat increase behavior.
You'll need a seperate buff for each attribute.
@Paranoiks: Go
Did you set the Max Stack Count? That's what allows behaviors to stack. Otherwise, putting a behavior on a unit that already has it has no effect.