my extension mod "HeptaCraft" had dynamic realistic line of sight for units in previous versions
this works by extending an expanding sphere in the direction a unit is facing until it hits a cliff, resulting in a cone-like vision in front of that unit.
i had to scrap it from my mod in the meantime since it started bogging down performance once more than 100 units were out, but it would still be perfectly viable to use those triggers in any kind of RPG or similar, as long as its not too many units you are using it on, you could even put the delay down to 0.05 seconds or something like this
just in case anyone is interested, i thought id just post them here:
Except it does not factor in other sensors that the unit has such as hearing, smell and touch. Hence why cone vision is seldom used.
Even the SC2 line of sight mechanic is quite resource intensive. That is why it is limited to a certain range when on. When line of sight is off there is no limit other than the data editor.
my extension mod "HeptaCraft" had dynamic realistic line of sight for units in previous versions
this works by extending an expanding sphere in the direction a unit is facing until it hits a cliff, resulting in a cone-like vision in front of that unit.
i had to scrap it from my mod in the meantime since it started bogging down performance once more than 100 units were out, but it would still be perfectly viable to use those triggers in any kind of RPG or similar, as long as its not too many units you are using it on, you could even put the delay down to 0.05 seconds or something like this
just in case anyone is interested, i thought id just post them here:
http://imgur.com/KcdRzZG
Except it does not factor in other sensors that the unit has such as hearing, smell and touch. Hence why cone vision is seldom used.
Even the SC2 line of sight mechanic is quite resource intensive. That is why it is limited to a certain range when on. When line of sight is off there is no limit other than the data editor.
That's great. will take a look