Problem: In editor, upgrades like, for example, Ultralisk armor show up as +2. They also work fine once you test the mod. Other similar thing happens with starting worker count - I want it at 6, and it is 6 indeed in the editor as well.
However, once you publish the mod and test it on BN, the value is getting overwritten by the LotV changes, and reverts to +4 armor. Starting worker amount is also at 12. If I change the starting worker amount in the editor to 5, it works fine, but I want it to be set as 6.
Other changes seem to work fine.
It is a similar problem I believe as this one: http://www.sc2mapster.com/forums/development/data/116429-capacity-of-vespene-geysers/#p2
How can I prevent it? Do I have to duplicate upgrades etc. with different IDs, and put it all back together to work? It seems like a hell of a headache to be dealing with it - testing, looking for all the little things that could be modified, duplicating, linking etc.
Any thoughts?
Must be conflicting with the multi mod. Make sure multi mod is not part of the dependencies of your mod. Also it might be that melee games force multi mod in which case your changes are impossible to make as they will conflict. With arcade maps this should not be a problem if multi mod is not in the dependencies.
Problem: In editor, upgrades like, for example, Ultralisk armor show up as +2. They also work fine once you test the mod. Other similar thing happens with starting worker count - I want it at 6, and it is 6 indeed in the editor as well. However, once you publish the mod and test it on BN, the value is getting overwritten by the LotV changes, and reverts to +4 armor. Starting worker amount is also at 12. If I change the starting worker amount in the editor to 5, it works fine, but I want it to be set as 6. Other changes seem to work fine.
It is a similar problem I believe as this one: http://www.sc2mapster.com/forums/development/data/116429-capacity-of-vespene-geysers/#p2 How can I prevent it? Do I have to duplicate upgrades etc. with different IDs, and put it all back together to work? It seems like a hell of a headache to be dealing with it - testing, looking for all the little things that could be modified, duplicating, linking etc. Any thoughts?
Must be conflicting with the multi mod. Make sure multi mod is not part of the dependencies of your mod. Also it might be that melee games force multi mod in which case your changes are impossible to make as they will conflict. With arcade maps this should not be a problem if multi mod is not in the dependencies.