What do I have to do to make the Question Mark selectable like a normal unit? Like the pickup items e.g. It doesn't seem to be the selectable flag of the unit.
I remember you could use the deployed dark toss warp prism to have a rotating attachment point. I used it on a unit to have orbs fly around it.
But how do I use this to just have a rotating question mark? Could somebody please tell me the crude order I have to attach thing together to do this?
Since bone had problems doing this, I made that myself and here it is:
It contains my fix for the selection when the unit's owner changes. This is the exact method I currently use in my diablo map. :D
I used ShapeSphere instead of HitTestSphere because you can make it visible easily via actor events to debug the position.
I made this in the HotS editor.
Use the WOL1.5.3 file for the Wings of Liberty editor.
Got a bit rusty :(
What do I have to do to make the Question Mark selectable like a normal unit? Like the pickup items e.g. It doesn't seem to be the selectable flag of the unit.
I remember you could use the deployed dark toss warp prism to have a rotating attachment point. I used it on a unit to have orbs fly around it.
But how do I use this to just have a rotating question mark? Could somebody please tell me the crude order I have to attach thing together to do this?
Attach a HitTestSphere model as an attachment and use the 1.5 SOp called rotator.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Okay I tried it and I need more information :(
Which tutorial does cover this?
I guess in the end it has to be
?-Actor + Hit-Model < SOp Rotate < 2nd Actor + ?-Model
You apply the rotator to the question mark directly and then attach the hit sphere as a Model type attachment
The attachment part is covered by procaizmuze in at least three of his tutorials.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Since bone had problems doing this, I made that myself and here it is:
It contains my fix for the selection when the unit's owner changes. This is the exact method I currently use in my diablo map. :D I used ShapeSphere instead of HitTestSphere because you can make it visible easily via actor events to debug the position.
I made this in the HotS editor. Use the WOL1.5.3 file for the Wings of Liberty editor.
@Ahli634: Go
Thanks a lot.
Marked as solved.