I know how to make the missile arc, but not how to make the model/actor rotate so it looks more realistic, if that is possible....
Know what I mean? Actually have the arrow rotate and follow the arc, so it looks like the arrow is actually being shot up, then falling down. This may not be possible, I have no idea...I hope I explained well enough.
I'm terrible @ Galaxy Editor, btw. I recently started working on a map again in WC3, and thought...hey, this is kind of pointless...Someone suggested I try to make it in SC2, and yeaaah...It definitely takes a while to learn, at least for me.
Use a ballistic or parabola mover on the missile. Also you need a functioning Action actor. Note duped action actors have a long list of failures due to adding 2 to the end of stuff or cloning events.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
I know how to make the missile arc, but not how to make the model/actor rotate so it looks more realistic, if that is possible....
Know what I mean? Actually have the arrow rotate and follow the arc, so it looks like the arrow is actually being shot up, then falling down. This may not be possible, I have no idea...I hope I explained well enough.
I'm terrible @ Galaxy Editor, btw. I recently started working on a map again in WC3, and thought...hey, this is kind of pointless...Someone suggested I try to make it in SC2, and yeaaah...It definitely takes a while to learn, at least for me.
Use a ballistic or parabola mover on the missile. Also you need a functioning Action actor. Note duped action actors have a long list of failures due to adding 2 to the end of stuff or cloning events.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg