Im making hero with 2 forms (if you are familiar with lol, something similar to Jayce).
The point is that both forms have different abilities:
Form 1: abil 1, abil 2, abil 3, switch form, learn ab
Form 2:, abil 4, abil 5, abil 6, switch form, learn ab
I want to lvl up 2 abilities at once, for example 1 and 4 or 2 and 5.
If someone`s interested how:
I added 2 dummy behaviors to my hero. The first one(on) with requirement Use:Equals:Count ability(insert name here):(level of abilityX).
The second one(off) with requirement Use:not Equals to:Count ability(insert name here):(level of ability X).
Behavior 1(on) have abilities enabled: Ability Y
Behavior 2(off) have abilties disabled: Ability Y
In triggers i have elements, which shows and hides my ability in the game depending on if my behavior is active or not.
Thats just for 1 level ability, but its easy to repeat that for another lvls.
I would use a Behavior type ability that is learned, non togglable and on by default that adds your counter behaviours. Then would have your other abilities use a Switch effect that uses Unit Compare Behavior Count validators to determine the level to use.
Im making hero with 2 forms (if you are familiar with lol, something similar to Jayce).
The point is that both forms have different abilities:
Form 1: abil 1, abil 2, abil 3, switch form, learn ab
Form 2:, abil 4, abil 5, abil 6, switch form, learn ab
I want to lvl up 2 abilities at once, for example 1 and 4 or 2 and 5.
Okay, I solved it.
If someone`s interested how:
I added 2 dummy behaviors to my hero. The first one(on) with requirement Use:Equals:Count ability(insert name here):(level of abilityX).
The second one(off) with requirement Use:not Equals to:Count ability(insert name here):(level of ability X).
Behavior 1(on) have abilities enabled: Ability Y
Behavior 2(off) have abilties disabled: Ability Y
In triggers i have elements, which shows and hides my ability in the game depending on if my behavior is active or not.
Thats just for 1 level ability, but its easy to repeat that for another lvls.
I would use a Behavior type ability that is learned, non togglable and on by default that adds your counter behaviours. Then would have your other abilities use a Switch effect that uses Unit Compare Behavior Count validators to determine the level to use.
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