In a humble plea for help could someone explain to me (with examples or else) how either of these are working inside the data editor? (including their relationships to other units/effects/behaviours.)
I can't wrap my head around it since it all redirects to other effects or behaviours so its an eternal cycle of non-understanding, lol.
Check the wiki page on the Buff behaviour, it tells you the fields. Both use Create Persistent effects to keep chanelling the buff until the ability stops. This is not necessasry for the unit conversion.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
In a humble plea for help could someone explain to me (with examples or else) how either of these are working inside the data editor? (including their relationships to other units/effects/behaviours.)
I can't wrap my head around it since it all redirects to other effects or behaviours so its an eternal cycle of non-understanding, lol.
I forgot this one but I think it's
Behavior: Player - Value : Caster
Check the wiki page on the Buff behaviour, it tells you the fields. Both use Create Persistent effects to keep chanelling the buff until the ability stops. This is not necessasry for the unit conversion.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg