I've been duplicating lots of units for a map I've been working on for a few days now, and thanks to the (almost) simpler editor, I can duplicate most units with ease. Some units are just special, unfortunately. The steps I've redundantly followed through in the data editor don't register for some units. Is there a reason I'm still messing up?
The units that DO NOT work the way I want them to are as follow: Queen, Ultralisk, Colossus, Stone Zealot... etc. (lots more could be included)
Their attacks do not register. They just stand there while their attack slowly kills a hostile unit. The Queen actually does a little dance with her spiky webbed feet things while attacking.
I thought perhaps since these units strike twice in the same attack instead of once, there could be an underlying fault I've overlooked, but maybe not. I've copied the zealot just fine, and he has two attacks. But wait, the Ultralisk only has one attack? I'm all out of theories. All I want is the exact same unit/model/actor etc., only with a different attack value than the original. That's it. I couldn't ask for more.
For reference, my duplication process goes (roughly) like this:
Duplicate the original unit.
Check box only the unit, effects and weapons.
Go to the actors tab, add a new actor, copy from original unit
Link new actor to the custom unit via the Token box in the footnotes
And presto! Unit is duplicated. Sometimes I need to change "Basic (none): Effect" value under the new weapon and change it to the original; sometimes it does it for me (can't explain why). I've tried seeking help under the umbrella of a dozen tutorials, but they all explain how to copy the marine or something, and I've accomplished that days ago.
Any help or advice would be greatly appreciated. I'm still new to this map editor and I hope to continue learning as I go!
Not only the units have actors to show their visuals, the weapons have too. So when duplicating a weapon , make sure you also duplicate the actors used by them (or copy the weapons' actors and link them like you do with the units).
I see your point, but as I tried duplicating the Queen, like I've been doing for what seems like hours, it didn't work. I tried copying the "QueenAttack" actor which I then attached to the custom weapon I formulated (Talons Copy). Not sure if that's the weapon actor you're referring to, but it's the only one I thought would fit the job.
Still, nothing. The Queen still only moves her legs but leaves the rest of her body static. Could there be a value I've left unchecked? I noticed the "(Basic) UI: Damage Display Effect" under the new weapon (Talons) has the copied weapon rather than the original, but changing that reverts the custom effects back to the original, bringing me back to square one.
Thanks in advance if you've solved my problem. It's giving me a headache.
Duping is bad in that it tends to mess up the Action type actors for attacks/abilities by either adding a 2 in the wrong spot in events or the art fields or by cloning the last event making it try and create twice per attack resulting in it failing to create. The spine crawler and colossus are perfect examples because the colossus weapon has events that target specific actors and this field is not updated with duping while the spine crawler action actor breaks in several places.
Also some units have been altered so many times they just are broken if duped. The zerg larvae train ability is a good example with the scourge build button. Just copy individual data elements and you often have less hassle or make them from scratch.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
I finally figured out the solution. The reason my queen was static during her attack was because her weapon animation wasn't set correctly. In the actor setting "(Basic) Events - Events", the "weaponstart" and "weaponstop" were set to the original weapon. I changed the source of the weapon to the new weapon, and now the queen (and lots of other duplicates I was having trouble with) now function flawlessly. Only a few edits to the effects and she worked just fine and completely independent from her original.
Sorry for the trouble, and thanks DrSupaEvil and Talon0815.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I've been duplicating lots of units for a map I've been working on for a few days now, and thanks to the (almost) simpler editor, I can duplicate most units with ease. Some units are just special, unfortunately. The steps I've redundantly followed through in the data editor don't register for some units. Is there a reason I'm still messing up?
The units that DO NOT work the way I want them to are as follow: Queen, Ultralisk, Colossus, Stone Zealot... etc. (lots more could be included) Their attacks do not register. They just stand there while their attack slowly kills a hostile unit. The Queen actually does a little dance with her spiky webbed feet things while attacking.
I thought perhaps since these units strike twice in the same attack instead of once, there could be an underlying fault I've overlooked, but maybe not. I've copied the zealot just fine, and he has two attacks. But wait, the Ultralisk only has one attack? I'm all out of theories. All I want is the exact same unit/model/actor etc., only with a different attack value than the original. That's it. I couldn't ask for more.
For reference, my duplication process goes (roughly) like this:
Duplicate the original unit.
Check box only the unit, effects and weapons.
Go to the actors tab, add a new actor, copy from original unit
Link new actor to the custom unit via the Token box in the footnotes
And presto! Unit is duplicated. Sometimes I need to change "Basic (none): Effect" value under the new weapon and change it to the original; sometimes it does it for me (can't explain why). I've tried seeking help under the umbrella of a dozen tutorials, but they all explain how to copy the marine or something, and I've accomplished that days ago.
Any help or advice would be greatly appreciated. I'm still new to this map editor and I hope to continue learning as I go!
Not only the units have actors to show their visuals, the weapons have too. So when duplicating a weapon , make sure you also duplicate the actors used by them (or copy the weapons' actors and link them like you do with the units).
I see your point, but as I tried duplicating the Queen, like I've been doing for what seems like hours, it didn't work. I tried copying the "QueenAttack" actor which I then attached to the custom weapon I formulated (Talons Copy). Not sure if that's the weapon actor you're referring to, but it's the only one I thought would fit the job.
Still, nothing. The Queen still only moves her legs but leaves the rest of her body static. Could there be a value I've left unchecked? I noticed the "(Basic) UI: Damage Display Effect" under the new weapon (Talons) has the copied weapon rather than the original, but changing that reverts the custom effects back to the original, bringing me back to square one.
Thanks in advance if you've solved my problem. It's giving me a headache.
Duping is bad in that it tends to mess up the Action type actors for attacks/abilities by either adding a 2 in the wrong spot in events or the art fields or by cloning the last event making it try and create twice per attack resulting in it failing to create. The spine crawler and colossus are perfect examples because the colossus weapon has events that target specific actors and this field is not updated with duping while the spine crawler action actor breaks in several places.
Also some units have been altered so many times they just are broken if duped. The zerg larvae train ability is a good example with the scourge build button. Just copy individual data elements and you often have less hassle or make them from scratch.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I finally figured out the solution. The reason my queen was static during her attack was because her weapon animation wasn't set correctly. In the actor setting "(Basic) Events - Events", the "weaponstart" and "weaponstop" were set to the original weapon. I changed the source of the weapon to the new weapon, and now the queen (and lots of other duplicates I was having trouble with) now function flawlessly. Only a few edits to the effects and she worked just fine and completely independent from her original.
Sorry for the trouble, and thanks DrSupaEvil and Talon0815.