Me again :L , I am wondering if there is a way to make a "in combat" behavior and make a validator that checks when it's not in combat? i don't know much about the validators :l .
There is a "Target in Combat" validator. It uses when the unit last took damage.
It needs to be active when the unit uses its weapon.
edit: I want to use it so that when the unit shoots it loses it's camo from the unit giving it camo (in this case its a bush that is giving the unit camo)
Me again :L , I am wondering if there is a way to make a "in combat" behavior and make a validator that checks when it's not in combat? i don't know much about the validators :l .
Thanks for any help.
There is a "Target in Combat" validator. It uses when the unit last took damage.
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@greythepirate: Go
It needs to be active when the unit uses its weapon.
@LiberatorSc2: Go
add an effect to add another behavior which disables the camo, so you will be camoued again after this buff runs out or not if you attack again.
Use "weapon animation", "weapon firing", or "unit order queue" (attack abil) validators to disable/remove camo buff.
Thanks, I will try them out now :b
@LiberatorSc2: Go
thanks == like