Can you please try to explain what is going on. All i understood was that you are trying to create a road but its not placed correctly. Can you include a copy and paste or a screenshot of your triggers, also tell us what language you speak so that maybe someone who does speak it could help you or help translate.
I think I get it. He's trying to recreate the Settlers of Catan, which is a board game where you (among other things) build cities and connect them with roads. He's spawning bridges as roads, but the bridges 'middle' (or rather their 'attachment point') is instead on the right side. As in if you place Bridge A==B==C on spot D, then rather than the B and D lining up, the C and D line up instead.
Also, judging from the amount of different symbols and the fact that SC is huge in Korea, I'm going to say he's Korean. It's either that or Chinese.
looks like it's probably an issue w/ attachment points. Idk too much about attachment points so idk how to fix that. The best thing i can suggest is go and try looking at tutorials about attachment points and maybe host-operation, not too sure about the second one though.
When his trigger creates a road, the model comes out weird. It's offset by about half of its length, so that the center of the unit is at the edge of the model, instead of being in the center of the model.
I do have a solution for you depending on how you place them. My questions is, what are they being placed as? A actor? or as a unit? If as a unit, post back and let me know, I might have a fix for you,
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Perfect, heres what I would have you try to do. This will sound odd, but it should work.
The situation
when you have a unit, there is always the actor that goes with it (its model). Currently when someone attacks your unit, it looks like its to the right of the model, so all we need to do is move the model [the actor] and not the unit.
The solution
1)Make a "move actor" that will move the model to the right, [enough to the right to make the graphics center be on your "point 2"
2)Next, on the units actor, make an event "Actor Creation - Creat your move actor"
3)Now, your model will be shifted over where you want it, BUT because we moved the actor your "unit" is still in the same place.
If you need me to break down how to accomplish this, let me know.
PS: there might be other ways to move the actors mode via another msg, but move actors is the only sure way I know of.
hello.i'm asia person.
so, sometime expression or grammer are not correct.
i'm making board game map "settler of catan". but so hard. could help me?
i was made road by trigger.
but road was not place to center.
so i thought that why occur this happen.
i ordered to attack 'point1' by marine. but marine was attack to 'point2'
so, i thought that model center is 'point2' not a 'point3'.
i need to move model center from 'point 2' at 'point 3'.
how can i change that?
ps: model is "assets/doodads/marsarabridgelong/marsarabridgelong_00.m3" and model size was too large. so, i changed to that more smaller
@kuboung: Go
Can you please try to explain what is going on. All i understood was that you are trying to create a road but its not placed correctly. Can you include a copy and paste or a screenshot of your triggers, also tell us what language you speak so that maybe someone who does speak it could help you or help translate.
can you see this images? and i changed second image. see again plz
trigger images
Beacon_ZergSmall22 images
ps : i mean i need to chage "road model shape center"
I think I get it. He's trying to recreate the Settlers of Catan, which is a board game where you (among other things) build cities and connect them with roads. He's spawning bridges as roads, but the bridges 'middle' (or rather their 'attachment point') is instead on the right side. As in if you place Bridge A==B==C on spot D, then rather than the B and D lining up, the C and D line up instead.
Also, judging from the amount of different symbols and the fact that SC is huge in Korea, I'm going to say he's Korean. It's either that or Chinese.
@Mozared: Go
Never heard of the board game, but yea thats what it looks is his problem. I could never tell the difference between languages by looking at them xD.
@kuboung: Go
looks like it's probably an issue w/ attachment points. Idk too much about attachment points so idk how to fix that. The best thing i can suggest is go and try looking at tutorials about attachment points and maybe host-operation, not too sure about the second one though.
@Mozared: Go
yes. you got it. i really appreciate it.
the settlement on the road. i don't want to this...
Apprantly you can easily tell between chinese japanese and korean, just find a couple of them and you will see the pattern.
And honestly, I still couldnt get the problem, is the bridge not angled correctly along the hexagonal zone ?
@progammer: Go
When his trigger creates a road, the model comes out weird. It's offset by about half of its length, so that the center of the unit is at the edge of the model, instead of being in the center of the model.
@kuboung: Go
I'm afraid I don't have any solution for you but I want to say that this project is very cool :)
@BumpInTheNight: Go
thx a lot. :)
I do have a solution for you depending on how you place them. My questions is, what are they being placed as? A actor? or as a unit? If as a unit, post back and let me know, I might have a fix for you,
@Molsterr: Go
that is unit not a actor.
Perfect, heres what I would have you try to do. This will sound odd, but it should work.
The situation
when you have a unit, there is always the actor that goes with it (its model). Currently when someone attacks your unit, it looks like its to the right of the model, so all we need to do is move the model [the actor] and not the unit.
The solution
1)Make a "move actor" that will move the model to the right, [enough to the right to make the graphics center be on your "point 2"
2)Next, on the units actor, make an event "Actor Creation - Creat your move actor"
3)Now, your model will be shifted over where you want it, BUT because we moved the actor your "unit" is still in the same place.
If you need me to break down how to accomplish this, let me know.
PS: there might be other ways to move the actors mode via another msg, but move actors is the only sure way I know of.
@Molsterr: Go
thx a lot. but honestly, I'm poor about the "a actor"
orginal size bridge was too.
i ordered to attack 'point1' by marine. but marine was attack to 'point2'
so i change the bridge model.
before assets/doodads/marsarabridgelong/marsarabridgelong_00.m3
after assets/doodads/marsarabridgelong/marsarabridge_00.m3
and solved problem.....
idk what i miss
and i'm not sure, if change model (marsarabridgelong_00.m3) size, but attachment points is not automatically changing to center.
or attachment points is wrong